2013-12-11 07:37:51 +04:00
|
|
|
$input v_texcoord0
|
|
|
|
|
|
|
|
/*
|
2014-01-14 02:45:18 +04:00
|
|
|
* Copyright 2013-2014 Dario Manesku. All rights reserved.
|
2016-01-01 11:11:04 +03:00
|
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
2013-12-11 07:37:51 +04:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "../common/common.sh"
|
2015-10-25 08:34:11 +03:00
|
|
|
SAMPLER2D(s_shadowMap0, 4);
|
2013-12-11 07:37:51 +04:00
|
|
|
|
|
|
|
uniform vec4 u_params2;
|
|
|
|
#define u_depthValuePow u_params2.x
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2015-10-25 08:34:11 +03:00
|
|
|
vec4 val = texture2D(s_shadowMap0, v_texcoord0);
|
2013-12-11 07:37:51 +04:00
|
|
|
float depth = unpackHalfFloat(val.rg);
|
|
|
|
vec3 rgba = pow(vec3_splat(depth), vec3_splat(u_depthValuePow) );
|
|
|
|
gl_FragColor = vec4(rgba, 1.0);
|
|
|
|
}
|