2013-02-27 09:24:16 +04:00
|
|
|
$input v_texcoord0
|
|
|
|
|
|
|
|
/*
|
2021-01-15 02:53:49 +03:00
|
|
|
* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
|
2016-01-01 11:11:04 +03:00
|
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
2013-02-27 09:24:16 +04:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "common.sh"
|
|
|
|
|
2015-05-29 01:27:00 +03:00
|
|
|
SAMPLER2D(s_texColor, 0);
|
2013-02-27 09:24:16 +04:00
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
float delta = 0.0001;
|
|
|
|
|
2015-05-29 01:27:00 +03:00
|
|
|
vec3 rgb0 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[0].xy) );
|
|
|
|
vec3 rgb1 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[1].xy) );
|
|
|
|
vec3 rgb2 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[2].xy) );
|
|
|
|
vec3 rgb3 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[3].xy) );
|
|
|
|
vec3 rgb4 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[4].xy) );
|
|
|
|
vec3 rgb5 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[5].xy) );
|
|
|
|
vec3 rgb6 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[6].xy) );
|
|
|
|
vec3 rgb7 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[7].xy) );
|
|
|
|
vec3 rgb8 = decodeRGBE8(texture2D(s_texColor, v_texcoord0+u_offset[8].xy) );
|
2013-02-27 09:24:16 +04:00
|
|
|
float avg = luma(rgb0).x
|
|
|
|
+ luma(rgb1).x
|
|
|
|
+ luma(rgb2).x
|
|
|
|
+ luma(rgb3).x
|
|
|
|
+ luma(rgb4).x
|
|
|
|
+ luma(rgb5).x
|
|
|
|
+ luma(rgb6).x
|
|
|
|
+ luma(rgb7).x
|
|
|
|
+ luma(rgb8).x
|
|
|
|
;
|
|
|
|
avg *= 1.0/9.0;
|
|
|
|
|
|
|
|
gl_FragColor = encodeRE8(avg);
|
|
|
|
}
|