2016-04-22 08:12:35 +03:00
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$input v_texcoord0, v_color0
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/*
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2017-01-01 11:18:41 +03:00
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2016-04-22 08:12:35 +03:00
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*/
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#include <bgfx_shader.sh>
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SAMPLERCUBE(s_texColor, 0);
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uniform mat4 u_mtx;
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uniform vec4 u_params;
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#define u_textureLod u_params.x
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void main()
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{
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vec3 dir = vec3( (v_texcoord0*2.0 - 1.0) * vec2(1.0, -1.0), 1.0);
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dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
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gl_FragColor = textureCubeLod(s_texColor, dir, u_textureLod) * v_color0;
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}
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