2014-05-04 02:18:28 +04:00
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/*
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2017-01-01 11:18:41 +03:00
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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2016-01-01 11:11:04 +03:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2014-05-04 02:18:28 +04:00
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*/
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#ifndef BGFX_UTILS_H_HEADER_GUARD
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#define BGFX_UTILS_H_HEADER_GUARD
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2017-04-01 07:01:08 +03:00
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#include <bx/pixelformat.h>
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2015-09-19 06:16:24 +03:00
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#include <bgfx/bgfx.h>
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2017-04-02 00:54:18 +03:00
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#include "image_decode.h"
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2014-05-04 02:18:28 +04:00
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2017-03-10 08:20:45 +03:00
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///
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2015-01-23 08:01:09 +03:00
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void* load(const char* _filePath, uint32_t* _size = NULL);
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2017-03-10 08:20:45 +03:00
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///
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2015-06-02 03:45:40 +03:00
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void unload(void* _ptr);
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2017-03-10 08:20:45 +03:00
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///
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2014-05-11 07:51:44 +04:00
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bgfx::ShaderHandle loadShader(const char* _name);
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2017-03-10 08:20:45 +03:00
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///
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2014-05-04 02:18:28 +04:00
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bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
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2017-03-10 08:20:45 +03:00
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///
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2014-05-04 02:18:28 +04:00
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bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
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2017-03-10 08:20:45 +03:00
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///
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bgfx::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat);
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///
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2014-05-04 02:18:28 +04:00
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void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
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2016-12-23 03:18:44 +03:00
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/// Returns true if both internal transient index and vertex buffer have
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/// enough space.
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///
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/// @param[in] _numVertices Number of vertices.
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/// @param[in] _decl Vertex declaration.
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/// @param[in] _numIndices Number of indices.
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///
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inline bool checkAvailTransientBuffers(uint32_t _numVertices, const bgfx::VertexDecl& _decl, uint32_t _numIndices)
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{
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return _numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, _decl)
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&& _numIndices == bgfx::getAvailTransientIndexBuffer(_numIndices)
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;
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}
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2017-04-01 07:01:08 +03:00
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///
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inline uint32_t encodeNormalRgba8(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
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{
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const float src[] =
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{
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_x * 0.5f + 0.5f,
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_y * 0.5f + 0.5f,
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_z * 0.5f + 0.5f,
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_w * 0.5f + 0.5f,
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};
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uint32_t dst;
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bx::packRgba8(&dst, src);
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return dst;
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}
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2017-03-10 08:20:45 +03:00
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///
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2015-01-08 09:36:36 +03:00
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struct MeshState
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{
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struct Texture
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{
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uint32_t m_flags;
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bgfx::UniformHandle m_sampler;
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bgfx::TextureHandle m_texture;
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uint8_t m_stage;
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};
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Texture m_textures[4];
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uint64_t m_state;
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bgfx::ProgramHandle m_program;
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uint8_t m_numTextures;
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uint8_t m_viewId;
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};
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2014-05-04 02:18:28 +04:00
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struct Mesh;
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2015-01-08 09:36:36 +03:00
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2017-03-10 08:20:45 +03:00
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///
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2014-05-04 02:18:28 +04:00
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Mesh* meshLoad(const char* _filePath);
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2017-03-10 08:20:45 +03:00
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///
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2014-05-04 02:18:28 +04:00
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void meshUnload(Mesh* _mesh);
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2015-01-08 09:36:36 +03:00
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2017-03-10 08:20:45 +03:00
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///
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2015-01-08 09:36:36 +03:00
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MeshState* meshStateCreate();
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2017-03-10 08:20:45 +03:00
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///
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2015-01-08 09:36:36 +03:00
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void meshStateDestroy(MeshState* _meshState);
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2017-03-10 08:20:45 +03:00
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///
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2015-01-08 09:36:36 +03:00
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void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state = BGFX_STATE_MASK);
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2017-03-10 08:20:45 +03:00
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///
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2015-01-08 09:36:36 +03:00
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void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices = 1);
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2014-05-04 02:18:28 +04:00
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2017-03-10 08:20:45 +03:00
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///
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2015-10-24 06:57:04 +03:00
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struct Args
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{
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Args(int _argc, char** _argv);
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bgfx::RendererType::Enum m_type;
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uint16_t m_pciId;
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};
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2014-05-04 02:18:28 +04:00
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#endif // BGFX_UTILS_H_HEADER_GUARD
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