bgfx/tools/texturev/vs_texture.sc

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$input a_position, a_texcoord0, a_color0
$output v_texcoord0, v_color0
/*
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* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
#include <bgfx_shader.sh>
void main()
{
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gl_Position = mul(u_modelViewProj, vec4(a_position.xy, 0.0, 1.0) );
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v_texcoord0 = a_texcoord0;
v_color0 = a_color0;
}