bgfx/premake/shaderc.lua

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project "shaderc"
uuid "f3cd2e90-52a4-11e1-b86c-0800200c9a66"
kind "ConsoleApp"
local GLSL_OPTIMIZER = (BGFX_DIR .. "3rdparty/glsl-optimizer/")
local FCPP_DIR = (BGFX_DIR .. "3rdparty/fcpp/")
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configuration { "vs*" }
includedirs {
GLSL_OPTIMIZER .. "src/glsl/msvc",
}
configuration {}
includedirs {
BGFX_DIR .. "../bx/include",
FCPP_DIR,
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GLSL_OPTIMIZER .. "include",
GLSL_OPTIMIZER .. "include/c99",
GLSL_OPTIMIZER .. "src/mesa",
GLSL_OPTIMIZER .. "src/mapi",
GLSL_OPTIMIZER .. "src/glsl",
}
files {
BGFX_DIR .. "tools/shaderc.cpp",
FCPP_DIR .. "**.h",
FCPP_DIR .. "cpp1.c",
FCPP_DIR .. "cpp2.c",
FCPP_DIR .. "cpp3.c",
FCPP_DIR .. "cpp4.c",
FCPP_DIR .. "cpp5.c",
FCPP_DIR .. "cpp6.c",
FCPP_DIR .. "cpp6.c",
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GLSL_OPTIMIZER .. "src/mesa/**.c",
GLSL_OPTIMIZER .. "src/glsl/**.cpp",
GLSL_OPTIMIZER .. "src/mesa/**.h",
GLSL_OPTIMIZER .. "src/glsl/**.c",
GLSL_OPTIMIZER .. "src/glsl/**.cpp",
GLSL_OPTIMIZER .. "src/glsl/**.h",
}
excludes {
GLSL_OPTIMIZER .. "src/glsl/glcpp/glcpp.c",
GLSL_OPTIMIZER .. "src/glsl/glcpp/tests/**",
GLSL_OPTIMIZER .. "src/glsl/main.cpp",
GLSL_OPTIMIZER .. "src/glsl/builtin_stubs.cpp",
}
links {
"d3dx9",
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"d3dcompiler",
"dxguid",
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}