12 lines
304 B
GLSL
12 lines
304 B
GLSL
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float PixelShaderFunction(double inDV1a, double inDV1b, double inDV1c,
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double2 inDV2, double3 inDV3, double4 inDV4,
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uint inU1a, uint inU1b)
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{
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double r00 = fma(inDV1a, inDV1b, inDV1c);
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double r01 = asdouble(inU1a, inU1b);
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return 0.0;
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}
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