2016-02-26 09:20:24 +03:00
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/*
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2019-01-14 04:13:25 +03:00
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* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
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2016-02-26 09:20:24 +03:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <bgfx_shader.sh>
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uniform vec4 u_params[4];
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#define u_lightDir u_params[0].xyz
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#define u_shininess u_params[0].w
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#define u_skyColor u_params[1].xyz
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#define u_groundColor u_params[2].xyz
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#define u_matColor u_params[3]
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void main()
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{
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gl_FragColor = u_matColor;
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}
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