bgfx/examples/08-update/varying.def.sc

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2013-02-22 09:07:31 +04:00
vec3 v_texcoord0 : TEXCOORD0 = vec3(9.0, 0.0, 0.0);
vec3 a_position : POSITION;
vec3 a_texcoord0 : TEXCOORD0;