bgfx/3rdparty/glsl-optimizer/tests/fragment/vface-outES.txt

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2012-04-04 07:30:07 +04:00
varying highp float xlv_VFACE;
void main ()
{
mediump vec4 tmpvar_1;
highp vec4 tmpvar_2;
tmpvar_2 = vec4(xlv_VFACE);
tmpvar_1 = tmpvar_2;
gl_FragData[0] = tmpvar_1;
}
2014-02-11 11:06:13 +04:00
2014-10-11 23:32:43 +04:00
// stats: 0 alu 0 tex 0 flow
// inputs: 1
// #0: xlv_VFACE (high float) 1x1 [-1]