2012-04-04 07:30:07 +04:00
|
|
|
varying highp float xlv_VFACE;
|
|
|
|
void main ()
|
|
|
|
{
|
|
|
|
mediump vec4 tmpvar_1;
|
|
|
|
highp vec4 tmpvar_2;
|
|
|
|
tmpvar_2 = vec4(xlv_VFACE);
|
|
|
|
tmpvar_1 = tmpvar_2;
|
|
|
|
gl_FragData[0] = tmpvar_1;
|
|
|
|
}
|
|
|
|
|
2014-02-11 11:06:13 +04:00
|
|
|
|
2014-10-11 23:32:43 +04:00
|
|
|
// stats: 0 alu 0 tex 0 flow
|
|
|
|
// inputs: 1
|
|
|
|
// #0: xlv_VFACE (high float) 1x1 [-1]
|