2022-09-19 07:50:57 +03:00
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name: CI
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2022-09-23 09:21:44 +03:00
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concurrency:
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group: ${{ github.ref }}
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cancel-in-progress: true
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2022-09-19 07:50:57 +03:00
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on:
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push:
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pull_request:
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jobs:
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msvc:
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strategy:
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2022-09-23 17:17:47 +03:00
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fail-fast: true
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2022-09-19 07:50:57 +03:00
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matrix:
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include: [
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{ config: Debug, platform: Win32, bindir: 'win32_vs2019' },
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{ config: Debug, platform: x64, bindir: 'win64_vs2019' },
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{ config: Release, platform: Win32, bindir: 'win32_vs2019' },
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{ config: Release, platform: x64, bindir: 'win64_vs2019' },
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]
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name: msvc-${{ matrix.config }}-${{ matrix.platform }}
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runs-on: windows-2019
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steps:
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- name: Checkout bgfx
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uses: actions/checkout@v3
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with:
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path: bgfx
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- name: Checkout bx
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uses: actions/checkout@v3
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with:
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repository: bkaradzic/bx
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path: bx
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- name: Checkout bimg
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uses: actions/checkout@v3
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with:
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repository: bkaradzic/bimg
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path: bimg
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- name: Prepare
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uses: microsoft/setup-msbuild@v1.1
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- name: Build
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shell: cmd
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run: |
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cd bgfx
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..\bx\tools\bin\windows\genie.exe --with-tools --with-combined-examples --with-shared-lib vs2019
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msbuild ".build/projects/vs2019/bgfx.sln" /m /v:minimal /p:Configuration=${{ matrix.config }} /p:Platform=${{ matrix.platform }}
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- name: Check
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shell: cmd
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run: |
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cd bgfx
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dir /s ".build\${{ matrix.bindir }}\bin"
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".build\${{ matrix.bindir }}\bin\geometryc${{ matrix.config }}.exe" --version
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".build\${{ matrix.bindir }}\bin\shaderc${{ matrix.config }}.exe" --version
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".build\${{ matrix.bindir }}\bin\texturec${{ matrix.config }}.exe" --version
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mingw:
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strategy:
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2022-09-23 17:17:47 +03:00
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fail-fast: true
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2022-09-19 07:50:57 +03:00
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matrix:
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include: [
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{ msystem: MINGW64, project: 'mingw-gcc', bindir: 'win64_mingw-gcc' },
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{ msystem: CLANG64, project: 'mingw-clang', bindir: 'win64_mingw-clang' },
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]
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name: mingw-${{ matrix.msystem }}
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runs-on: windows-latest
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steps:
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- name: Checkout bgfx
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uses: actions/checkout@v3
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with:
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path: bgfx
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- name: Checkout bx
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uses: actions/checkout@v3
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with:
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repository: bkaradzic/bx
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path: bx
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- name: Checkout bimg
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uses: actions/checkout@v3
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with:
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repository: bkaradzic/bimg
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path: bimg
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- name: Prepare
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uses: msys2/setup-msys2@v2
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with:
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msystem: ${{ matrix.msystem }}
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update: true
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install: make
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pacboy: cc:p
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- name: Build
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shell: msys2 {0}
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run: |
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cd bgfx
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make ${{ matrix.project }}-release64 -j$(nproc) AR=ar CC=cc CXX=c++ MINGW=$MINGW_PREFIX
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- name: Check
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shell: cmd
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run: |
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cd bgfx
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dir /s ".build\${{ matrix.bindir }}\bin"
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".build\${{ matrix.bindir }}\bin\geometrycRelease.exe" --version
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".build\${{ matrix.bindir }}\bin\shadercRelease.exe" --version
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".build\${{ matrix.bindir }}\bin\texturecRelease.exe" --version
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linux:
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strategy:
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2022-09-23 17:17:47 +03:00
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fail-fast: true
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2022-09-19 07:50:57 +03:00
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matrix:
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include: [
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{ config: debug, binsuffix: Debug },
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{ config: release, binsuffix: Release },
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]
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name: linux-${{ matrix.config }}64
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runs-on: ubuntu-latest
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steps:
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- name: Checkout bgfx
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uses: actions/checkout@v3
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with:
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path: bgfx
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- name: Checkout bx
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uses: actions/checkout@v3
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with:
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repository: bkaradzic/bx
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path: bx
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- name: Checkout bimg
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uses: actions/checkout@v3
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with:
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repository: bkaradzic/bimg
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path: bimg
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- name: Build
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run: |
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sudo apt install libgl-dev
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cd bgfx
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make -j$(nproc) linux-${{ matrix.config }}64
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- name: Check
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run: |
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cd bgfx
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ls -lash ".build/linux64_gcc/bin"
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".build/linux64_gcc/bin/geometryc${{ matrix.binsuffix}}" --version
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".build/linux64_gcc/bin/shaderc${{ matrix.binsuffix}}" --version
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".build/linux64_gcc/bin/texturec${{ matrix.binsuffix}}" --version
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