bgfx/3rdparty/glslang/Test/hlsl.numthreads.comp

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[numthreads(8,8,1)]
void main(uint3 tid : SV_DispatchThreadID )
{
}
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[numthreads(1,4,8)]
void main_aux2(uint3 tid : SV_DispatchThreadID )
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{
}