bgfx/3rdparty/glslang/Test/hlsl.clipdistance-2.frag

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2017-08-26 05:42:26 +03:00
float4 main(in float4 pos : SV_Position,
in float2 clip[2] : SV_ClipDistance, // array of vector float
in float2 cull[2] : SV_CullDistance) : SV_Target0 // array of vector float
{
return pos + clip[0][0] + cull[0][0];
}