58 lines
1.5 KiB
GLSL
58 lines
1.5 KiB
GLSL
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#version 300 es
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struct s { vec4 v; };
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layout(location = 7) in vec3 c;
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layout(LocatioN = 3) in vec4 p;
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layout(LocatioN = 9) in vec4 q[4]; // ERROR, no array
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layout(LocatioN = 10) in s r[4]; // ERROR, no struct, ERROR, location overlap
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out vec4 pos;
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out vec3 color;
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layout(shared, column_major) uniform mat4 badm4; // ERROR
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layout(shared, column_major, row_major) uniform; // default is now shared and row_major
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layout(std140) uniform Transform { // layout of this block is std140
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mat4 M1; // row_major
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layout(column_major) mat4 M2; // column major
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mat3 N1; // row_major
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centroid float badf; // ERROR
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in float badg; // ERROR
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layout(std140) float bad1;
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layout(shared) float bad2;
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layout(packed) float bad3;
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} tblock;
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uniform T2 { // layout of this block is shared
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bool b;
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mat4 t2m;
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};
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layout(column_major) uniform T3 { // shared and column_major
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mat4 M3; // column_major
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layout(row_major) mat4 M4; // row major
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mat3 N2; // column_major
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int b; // ERROR, redefinition (needs to be last member of block for testing, following members are skipped)
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};
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out badout { // ERROR
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float f;
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};
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layout (location = 10) out vec4 badoutA; // ERROR
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void main()
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{
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pos = p * (tblock.M1 + tblock.M2 + M4 + M3 + t2m);
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color = c * tblock.N1;
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}
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shared vec4 compute_only; // ERROR
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layout(packed) uniform;
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layout(packed) uniform float aoeuntaoeu; // ERROR, packed on variable
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layout(location = 40) in float cd;
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layout(location = 37) in mat4x3 ce; // ERROR, overlap
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