2013-02-27 09:24:16 +04:00
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$input a_position, a_normal
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$output v_pos, v_view, v_normal
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/*
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2017-01-01 11:18:41 +03:00
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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2016-01-01 11:11:04 +03:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2013-02-27 09:24:16 +04:00
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*/
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#include "../common/common.sh"
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void main()
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{
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vec3 pos = a_position;
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vec3 normal = a_normal.xyz*2.0 - 1.0;
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gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) );
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v_pos = gl_Position.xyz;
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v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz;
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v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz;
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}
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