bgfx/3rdparty/scintilla/cocoa/checkbuildosx.sh

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2015-06-09 03:07:35 +03:00
# Script to build Scintilla for OS X with most supported build files.
# Current directory should be scintilla/cocoa before running.
cd ../..
# ************************************************************
# Target 1: Unit tests
echo Unit tests
cd scintilla/test/unit
make clean
make test
cd ../../..
# ************************************************************
# Target 2: build framework and test app with Xcode targetting OS X 10.n with n from 9 to 5
# Only SDK versions that are installed will be built
# Clean both then build both -- if perform clean in ScintillaTest, also cleans ScintillaFramework
# which can cause double build
echo Building Cocoa-native ScintillaFramework and ScintillaTest
for sdk in macosx10.9 macosx10.8 macosx10.7 macosx10.6 macosx10.5
do
xcodebuild -showsdks | grep $sdk
if [ "$(xcodebuild -showsdks | grep $sdk)" != "" ]
then
echo Building with $sdk
cd scintilla/cocoa/ScintillaFramework
xcodebuild clean
cd ../ScintillaTest
xcodebuild clean
cd ../ScintillaFramework
xcodebuild -sdk $sdk
cd ../ScintillaTest
xcodebuild -sdk $sdk
cd ../../..
else
echo Warning $sdk not available
fi
done
# ************************************************************
# Target 3: Qt builds
# Requires Qt development libraries and qmake to be installed
echo Building Qt and PySide
cd scintilla/qt
cd ScintillaEditBase
qmake -spec macx-xcode
xcodebuild clean
xcodebuild
cd ..
cd ScintillaEdit
python WidgetGen.py
qmake -spec macx-xcode
xcodebuild clean
xcodebuild
cd ..
cd ScintillaEditPy
python sepbuild.py
cd ..
cd ../..