bgfx/examples/06-bump/vs_bump_instanced.sc

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$input a_position, a_normal, a_tangent, a_texcoord0, i_data0, i_data1, i_data2, i_data3
$output v_wpos, v_view, v_normal, v_tangent, v_bitangent, v_texcoord0
/*
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* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#include "../common/common.sh"
void main()
{
mat4 model;
model[0] = i_data0;
model[1] = i_data1;
model[2] = i_data2;
model[3] = i_data3;
vec3 wpos = instMul(model, vec4(a_position, 1.0) ).xyz;
gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
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vec4 normal = a_normal * 2.0 - 1.0;
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vec3 wnormal = instMul(model, vec4(normal.xyz, 0.0) ).xyz;
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vec4 tangent = a_tangent * 2.0 - 1.0;
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vec3 wtangent = instMul(model, vec4(tangent.xyz, 0.0) ).xyz;
v_normal = wnormal;
v_tangent = wtangent;
v_bitangent = cross(v_normal, v_tangent) * tangent.w;
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mat3 tbn = mat3(v_tangent, v_bitangent, v_normal);
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v_wpos = wpos;
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vec3 weyepos = mul(vec4(0.0, 0.0, 0.0, 1.0), u_view).xyz;
v_view = instMul(weyepos - wpos, tbn);
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v_texcoord0 = a_texcoord0;
}