bgfx/3rdparty/glslang/Test/spv.test.vert

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2016-12-16 01:19:54 +03:00
#version 140
in mat4 transform;
attribute vec4 position;
in vec2 uv_in;
out vec2 uv;
void main()
{
uv = uv_in;
gl_Position = transform * position;
}