51 lines
1.2 KiB
GLSL
51 lines
1.2 KiB
GLSL
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uniform int4 ui4;
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uniform float ufvar;
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static const int cia = -4;
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static const int cib = -42;
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int4 fn1(int4 p0) { return int4(1,2,3,4); }
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int4 fn1(int4 p0, bool b1, bool b2 = false) {
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return p0;
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}
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int4 fn1(int4 p0,
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int4 p1 : FOO = int4(-1,-2,-3, cia),
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int p2[2] : BAR = { int(1), 2 },
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int p3 = abs(cib) )
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{
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return p0 + p1 + p2[0] + p3;
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}
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// These should not be ambiguous if given either an int or a float explicit second parameter.
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int4 fn2(int4 p0, int x = 3)
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{
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return int4(10,11,12,13);
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}
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int4 fn2(int4 p0, float x = ufvar) // ERROR: non-const expression
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{
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return p0 + int4(20,21,22,23);
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}
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void fn3(int p0 = 5, int p1) // ERROR no-default param after default param
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{
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}
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int4 main() : SV_Target0
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{
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int myarray[2] = {30,31};
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return fn1(100) + // ERROR: ambiguous
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fn1(101, ui4) +
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fn1(102, ui4, myarray) +
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fn1(103, ui4, myarray, 99) +
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fn1(104, false) +
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fn1(105, false, true) +
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fn2(112) + // ERROR: ambiguous
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fn2(110, 11.11) + // calls int4, float form
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fn2(111, 12); // calls int4, int form
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}
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