2016-12-16 01:19:54 +03:00
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remap.switch.none.frag
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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WARNING: 0:5: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
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"precision mediump int; precision highp float;"
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// Module Version 10000
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// Generated by (magic number): 80001
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2016-12-22 09:59:02 +03:00
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// Id's are bound by 48
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2016-12-16 01:19:54 +03:00
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 23
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "in0"
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Name 23 "FragColor"
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Decorate 9(in0) Location 0
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Decorate 23(FragColor) RelaxedPrecision
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Decorate 23(FragColor) Location 0
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Decorate 29 RelaxedPrecision
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2016-12-22 09:59:02 +03:00
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Decorate 36 RelaxedPrecision
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Decorate 43 RelaxedPrecision
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2016-12-16 01:19:54 +03:00
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Input 7(fvec4)
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9(in0): 8(ptr) Variable Input
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10: TypeInt 32 0
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11: 10(int) Constant 3
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12: TypePointer Input 6(float)
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15: TypeInt 32 1
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22: TypePointer Output 7(fvec4)
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23(FragColor): 22(ptr) Variable Output
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24: 10(int) Constant 0
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27: 6(float) Constant 0
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31: 10(int) Constant 1
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34: 6(float) Constant 1065353216
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38: 10(int) Constant 2
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41: 6(float) Constant 1073741824
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45: 6(float) Constant 3212836864
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46: 7(fvec4) ConstantComposite 45 45 45 45
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4(main): 2 Function None 3
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5: Label
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13: 12(ptr) AccessChain 9(in0) 11
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14: 6(float) Load 13
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16: 15(int) ConvertFToS 14
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SelectionMerge 21 None
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Switch 16 20
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case 0: 17
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case 1: 18
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case 2: 19
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20: Label
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Store 23(FragColor) 46
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Branch 21
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17: Label
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25: 12(ptr) AccessChain 9(in0) 24
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26: 6(float) Load 25
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28: 6(float) FAdd 26 27
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29: 7(fvec4) CompositeConstruct 28 28 28 28
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Store 23(FragColor) 29
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Branch 21
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18: Label
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32: 12(ptr) AccessChain 9(in0) 31
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33: 6(float) Load 32
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35: 6(float) FAdd 33 34
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36: 7(fvec4) CompositeConstruct 35 35 35 35
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Store 23(FragColor) 36
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Branch 21
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19: Label
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39: 12(ptr) AccessChain 9(in0) 38
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40: 6(float) Load 39
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42: 6(float) FAdd 40 41
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43: 7(fvec4) CompositeConstruct 42 42 42 42
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Store 23(FragColor) 43
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Branch 21
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21: Label
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Return
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FunctionEnd
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