2014-10-03 08:29:14 +04:00
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$input a_position, a_normal
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$output v_normal
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx_shader.sh>
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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2014-11-04 09:52:36 +03:00
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v_normal = a_normal.xyz;
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2014-10-03 08:29:14 +04:00
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}
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