bgfx/examples/common/imgui/vs_imgui_cubemap.sc

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$input a_position, a_normal
$output v_normal
/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx_shader.sh>
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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v_normal = a_normal.xyz;
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}