99 lines
2.5 KiB
Makefile
99 lines
2.5 KiB
Makefile
|
#
|
||
|
# Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
||
|
# License: http://www.opensource.org/licenses/BSD-2-Clause
|
||
|
#
|
||
|
|
||
|
ifndef TARGET
|
||
|
.PHONY: all
|
||
|
all:;@echo Usage: make TARGET=# [clean]
|
||
|
@echo TARGET=0 (dx9)
|
||
|
@echo TARGET=2 (dx11)
|
||
|
@echo TARGET=3 (nacl)
|
||
|
@echo TARGET=4 (android)
|
||
|
@echo TARGET=5 (linux)
|
||
|
else
|
||
|
SHADERC="../../../../tools/bin/shaderc"
|
||
|
|
||
|
EXT=sc
|
||
|
|
||
|
ifeq ($(TARGET), 0)
|
||
|
VS_FLAGS=--platform windows -p vs_2_0 -O 3
|
||
|
FS_FLAGS=--platform windows -p ps_2_a -O 3
|
||
|
SHADER_PATH=shaders/dx9
|
||
|
else
|
||
|
ifeq ($(TARGET), 1)
|
||
|
VS_FLAGS=--platform windows -p vs_4_0 -O 3
|
||
|
FS_FLAGS=--platform windows -p ps_4_0 -O 3
|
||
|
SHADER_PATH=shaders/dx11
|
||
|
else
|
||
|
ifeq ($(TARGET), 2)
|
||
|
VS_FLAGS=--platform nacl
|
||
|
FS_FLAGS=--platform nacl
|
||
|
SHADER_PATH=shaders/gles
|
||
|
else
|
||
|
ifeq ($(TARGET), 3)
|
||
|
VS_FLAGS=--platform android
|
||
|
FS_FLAGS=--platform android
|
||
|
SHADER_PATH=shaders/gles
|
||
|
else
|
||
|
ifeq ($(TARGET), 4)
|
||
|
VS_FLAGS=--platform linux -p 140
|
||
|
FS_FLAGS=--platform linux -p 140
|
||
|
SHADER_PATH=shaders/glsl
|
||
|
endif
|
||
|
endif
|
||
|
endif
|
||
|
endif
|
||
|
endif
|
||
|
|
||
|
BUILD_OUTPUT_DIR=$(addprefix ./, $(SHADER_PATH))
|
||
|
BUILD_INTERMEDIATE_DIR=$(addprefix ../../.build/, $(SHADER_PATH))
|
||
|
|
||
|
VS_SOURCES=$(wildcard vs_*.$(EXT))
|
||
|
VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
|
||
|
|
||
|
FS_SOURCES=$(wildcard fs_*.$(EXT))
|
||
|
FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
|
||
|
|
||
|
CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))""
|
||
|
CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))""
|
||
|
|
||
|
VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
|
||
|
FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
|
||
|
|
||
|
BIN = $(VS_BIN) $(FS_BIN)
|
||
|
ASM = $(VS_ASM) $(FS_ASM)
|
||
|
|
||
|
$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.$(EXT)
|
||
|
@echo [$(<)]
|
||
|
@$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<)
|
||
|
@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
|
||
|
|
||
|
$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.$(EXT)
|
||
|
@echo [$(<)]
|
||
|
@$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<)
|
||
|
@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
|
||
|
|
||
|
.PHONY: all
|
||
|
all: dirs $(BIN)
|
||
|
@echo Target $(SHADER_PATH)
|
||
|
|
||
|
.PHONY: clean
|
||
|
clean:
|
||
|
@echo Cleaning...
|
||
|
@-rm -vf $(BIN)
|
||
|
@-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
|
||
|
|
||
|
.PHONY: dirs
|
||
|
dirs:
|
||
|
@-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
|
||
|
@-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
|
||
|
|
||
|
.PHONY: rebuild
|
||
|
rebuild: clean all
|
||
|
|
||
|
endif # TARGET
|
||
|
|
||
|
-include $(VS_DEPS)
|
||
|
-include $(FS_DEPS)
|