2016-12-27 21:11:33 +03:00
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$input v_texcoord0, v_color0
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/*
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2021-01-15 02:53:49 +03:00
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* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
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2017-01-01 11:18:41 +03:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2016-12-27 21:11:33 +03:00
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*/
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2017-10-26 02:17:54 +03:00
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#include "common.sh"
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2016-12-27 21:11:33 +03:00
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SAMPLER2D(s_texColor, 0);
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2017-11-30 03:53:39 +03:00
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void main()
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2017-07-09 21:47:13 +03:00
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{
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2017-11-30 03:53:39 +03:00
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vec4 bgColor = vec4(0.0, 0.0, 0.0, 0.0);
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vec4 fgColor = vec4(1.0, 1.0, 1.0, 1.0);
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2016-12-27 21:11:33 +03:00
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2017-11-30 03:53:39 +03:00
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float sigDist = texture2DLod(s_texColor, v_texcoord0.xy, u_textureLod).x;
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2018-11-02 04:07:17 +03:00
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float width = fwidth(sigDist);
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float edge = 0.5;
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float opacity = clamp(smoothstep(edge - width, edge + width, sigDist), 0.0, 1.0);
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2017-11-30 03:53:39 +03:00
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gl_FragColor = mix(bgColor, fgColor, opacity);
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2016-12-27 21:11:33 +03:00
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}
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