2015-07-30 05:38:17 +03:00
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/*
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2016-01-01 11:11:04 +03:00
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2015-07-30 05:38:17 +03:00
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*/
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#ifndef BGFX_SHADER_DX9BC_H
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#define BGFX_SHADER_DX9BC_H
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#include <bx/readerwriter.h>
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namespace bgfx
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{
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struct Dx9bcOpcode
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{
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enum Enum
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{
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NOP,
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MOV,
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ADD,
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SUB,
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MAD,
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MUL,
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RCP,
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RSQ,
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DP3,
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DP4,
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MIN,
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MAX,
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SLT,
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SGE,
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EXP,
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LOG,
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LIT,
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DST,
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LRP,
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FRC,
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M4X4,
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M4X3,
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M3X4,
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M3X3,
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M3X2,
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CALL,
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CALLNZ,
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LOOP,
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RET,
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ENDLOOP,
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LABEL,
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DCL,
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POW,
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CRS,
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SGN,
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ABS,
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NRM,
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SINCOS,
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REP,
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ENDREP,
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IF,
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IFC,
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ELSE,
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ENDIF,
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BREAK,
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BREAKC,
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MOVA,
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DEFB,
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DEFI,
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Unknown = 63,
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TEXCOORD,
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TEXKILL,
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TEX,
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TEXBEM,
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TEXBEM1,
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TEXREG2AR,
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TEXREG2GB,
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TEXM3X2PAD,
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TEXM3X2TEX,
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TEXM3X3PAD,
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TEXM3X3TEX,
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TEXM3X3DIFF,
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TEXM3X3SPEC,
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TEXM3X3VSPEC,
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EXPP,
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LOGP,
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CND,
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DEF,
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TEXREG2RGB,
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TEXDP3TEX,
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TEXM3X2DEPTH,
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TEXDP3,
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TEXM3X3,
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TEXDEPTH,
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CMP,
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BEM,
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DP2ADD,
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DSX,
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DSY,
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TEXLDD,
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SETP,
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TEXLDL,
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BREAKP,
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Count,
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Phase = 0xfffd,
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Comment = 0xfffe,
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End = 0xffff
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};
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};
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const char* getName(Dx9bcOpcode::Enum _opcode);
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struct Dx9bcResourceDim
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{
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enum Enum
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{
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Unknown,
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Texture1D,
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Texture2D,
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TextureCube,
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Texture3D,
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};
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};
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struct Dx9bcOperandType
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{
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enum Enum
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{
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Temp,
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Input,
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Const,
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Texture,
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RastOut,
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AttrOut,
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TexCrdOut,
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Output,
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ConstInt,
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ColorOut,
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DepthOut,
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Sampler,
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Const2,
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Const3,
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Const4,
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ConstBool,
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Loop,
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TempFloat16,
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MiscType,
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Label,
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Predicate,
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Count
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};
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};
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struct Dx9bcDeclUsage
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{
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enum Enum
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{
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Position,
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BlendWeight,
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BlendIndices,
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Normal,
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Psize,
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Texcoord,
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Tangent,
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Binormal,
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TessFactor,
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PositionT,
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Color,
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Fog,
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Depth,
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Sample,
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Count
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};
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};
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struct Dx9bcOperandAddrMode
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{
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enum Enum
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{
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Absolute,
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Relative,
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Count
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};
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};
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struct Dx9bcSubOperand
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{
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Dx9bcOperandType::Enum type;
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uint32_t regIndex;
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uint8_t swizzleBits;
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};
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struct Dx9bcOperand
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{
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Dx9bcOperandType::Enum type;
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uint32_t regIndex;
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bool destination;
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// Destination
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uint8_t writeMask;
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bool saturate;
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bool partialPrecision;
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bool centroid;
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// Source
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uint8_t swizzleBits;
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Dx9bcOperandAddrMode::Enum addrMode;
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Dx9bcSubOperand subOperand;
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};
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struct Dx9bcInstruction
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{
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Dx9bcOpcode::Enum opcode;
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uint16_t length;
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uint8_t numOperands;
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uint8_t numValues;
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uint8_t specific;
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bool predicated;
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bool coissue;
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Dx9bcOperand operand[6];
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int32_t value[4];
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};
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int32_t read(bx::ReaderI* _reader, Dx9bcInstruction& _instruction);
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int32_t write(bx::WriterI* _writer, const Dx9bcInstruction& _instruction);
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int32_t toString(char* _out, int32_t _size, const Dx9bcInstruction& _instruction);
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struct Dx9bcShader
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{
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stl::vector<uint8_t> byteCode;
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};
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int32_t read(bx::ReaderSeekerI* _reader, Dx9bcShader& _shader);
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int32_t write(bx::WriterI* _writer, const Dx9bcShader& _shader);
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struct Dx9bc
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{
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uint32_t version;
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Dx9bcShader shader;
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};
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int32_t read(bx::ReaderSeekerI* _reader, Dx9bc& _dx9bc);
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int32_t write(bx::WriterSeekerI* _writer, const Dx9bc& _dx9bc);
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typedef void (*Dx9bcParseFn)(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData);
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void parse(const Dx9bcShader& _src, Dx9bcParseFn _fn, void* _userData);
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typedef void (*Dx9bcFilterFn)(Dx9bcInstruction& _instruction, void* _userData);
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void filter(Dx9bcShader& _dst, const Dx9bcShader& _src, Dx9bcFilterFn _fn, void* _userData);
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} // namespace bgfx
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#endif // BGFX_SHADER_DX9BC_H
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