bgfx/3rdparty/renderdoc/renderdoc_app.h

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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <stdint.h>
#ifdef WIN32
#ifdef RENDERDOC_EXPORTS
#define RENDERDOC_API __declspec(dllexport)
#else
#define RENDERDOC_API __declspec(dllimport)
#endif
#define RENDERDOC_CC __cdecl
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#elif defined(__linux__)
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#ifdef RENDERDOC_EXPORTS
#define RENDERDOC_API __attribute__ ((visibility ("default")))
#else
#define RENDERDOC_API
#endif
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
struct CaptureOptions
{
CaptureOptions()
: AllowVSync(true),
AllowFullscreen(true),
DebugDeviceMode(false),
CaptureCallstacks(false),
CaptureCallstacksOnlyDraws(false),
DelayForDebugger(0),
VerifyMapWrites(false),
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HookIntoChildren(false),
RefAllResources(false),
SaveAllInitials(false),
CaptureAllCmdLists(false)
{}
// Whether or not to allow the application to enable vsync
//
// Enabled - allows the application to enable or disable vsync at will
// Disabled - vsync is force disabled
uint32_t AllowVSync;
// Whether or not to allow the application to enable fullscreen
//
// Enabled - allows the application to enable or disable fullscreen at will
// Disabled - fullscreen is force disabled
uint32_t AllowFullscreen;
// Enables in-built API debugging features and records the results into the
// capture logfile, which is matched up with events on replay
uint32_t DebugDeviceMode;
// Captures callstacks for every API event during capture
uint32_t CaptureCallstacks;
// Only captures callstacks for drawcall type API events.
// Ignored if CaptureCallstacks is disabled
uint32_t CaptureCallstacksOnlyDraws;
// Specify a delay in seconds to wait for a debugger to attach after
// creating or injecting into a process, before continuing to allow it to run.
uint32_t DelayForDebugger;
// Verify any writes to mapped buffers, to check that they don't overwrite the
// bounds of the pointer returned.
uint32_t VerifyMapWrites;
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// Hooks any system API events that create child processes, and injects
// renderdoc into them recursively with the same options.
uint32_t HookIntoChildren;
// By default renderdoc only includes resources in the final logfile necessary
// for that frame, this allows you to override that behaviour
//
// Enabled - all live resources at the time of capture are included in the log
// and available for inspection
// Disabled - only the resources referenced by the captured frame are included
uint32_t RefAllResources;
// By default renderdoc skips saving initial states for
uint32_t SaveAllInitials;
// In APIs that allow for the recording of command lists to be replayed later,
// renderdoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// Enabled - All command lists are captured from the start of the application
// Disabled - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
uint32_t CaptureAllCmdLists;
};
enum KeyButton
{
eKey_0 = 0x30, // '0'
// ...
eKey_9 = 0x39, // '9'
eKey_A = 0x41, // 'A'
// ...
eKey_Z = 0x5A, // 'Z'
eKey_Divide,
eKey_Multiply,
eKey_Subtract,
eKey_Plus,
eKey_F1,
eKey_F2,
eKey_F3,
eKey_F4,
eKey_F5,
eKey_F6,
eKey_F7,
eKey_F8,
eKey_F9,
eKey_F10,
eKey_F11,
eKey_F12,
eKey_Home,
eKey_End,
eKey_Insert,
eKey_Delete,
eKey_PageUp,
eKey_PageDn,
eKey_Backspace,
eKey_Tab,
eKey_PrtScrn,
eKey_Pause,
eKey_Max,
};
enum InAppOverlay
{
eOverlay_Enabled = 0x1,
eOverlay_FrameRate = 0x2,
eOverlay_FrameNumber = 0x4,
eOverlay_CaptureList = 0x8,
eOverlay_Default = (eOverlay_Enabled|eOverlay_FrameRate|eOverlay_FrameNumber|eOverlay_CaptureList),
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eOverlay_All = INT32_MAX,
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eOverlay_None = 0,
};
// API breaking change history:
// Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8)
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// Version 2 -> 3 - StartFrameCapture, EndFrameCapture and SetActiveWindow take
// 'device' pointer as well as window handles.
// This is either ID3D11Device* or the GL context (HGLRC/GLXContext)
// You can still pass NULL to both to capture the default, as long as
// there's only one device/window pair alive.
#define RENDERDOC_API_VERSION 3
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//////////////////////////////////////////////////////////////////////////
// In-program functions
//////////////////////////////////////////////////////////////////////////
extern "C" RENDERDOC_API int RENDERDOC_CC RENDERDOC_GetAPIVersion();
typedef int (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)();
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_Shutdown();
typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetLogFile(const char *logfile);
typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile);
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extern "C" RENDERDOC_API const char* RENDERDOC_CC RENDERDOC_GetLogFile();
typedef const char* (RENDERDOC_CC *pRENDERDOC_GetLogFile)();
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetCapture(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfile, uint32_t *pathlength, uint64_t *timestamp);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts);
typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *device, void *wndHandle);
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *device, void *wndHandle);
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EndFrameCapture(void *device, void *wndHandle);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(void *device, void *wndHandle);
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetOverlayBits();
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_MaskOverlayBits(uint32_t And, uint32_t Or);
typedef void (RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetFocusToggleKeys(KeyButton *keys, int num);
typedef void (RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(KeyButton *keys, int num);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureKeys(KeyButton *keys, int num);
typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(KeyButton *keys, int num);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_InitRemoteAccess(uint32_t *ident);
typedef void (RENDERDOC_CC *pRENDERDOC_InitRemoteAccess)(uint32_t *ident);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_UnloadCrashHandler();
typedef void (RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();