bgfx/3rdparty/glslang/Test/hlsl.promote.binary.frag

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2016-12-16 01:19:54 +03:00
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform bool bval;
uniform bool4 bval4;
uniform int ival;
uniform int4 ival4;
uniform float fval;
uniform float4 fval4;
PS_OUTPUT main()
{
ival % fval;
ival4 % fval4;
bval % fval;
bval4 % fval4;
int l_int = 1;
l_int %= fval;
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}