2013-02-22 09:07:31 +04:00
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vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
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vec3 v_wpos : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
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vec3 v_view : TEXCOORD2 = vec3(0.0, 0.0, 0.0);
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vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
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vec3 v_tangent : TANGENT = vec3(1.0, 0.0, 0.0);
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vec3 v_bitangent : BINORMAL = vec3(0.0, 1.0, 0.0);
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vec3 a_position : POSITION;
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vec4 a_normal : NORMAL;
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vec4 a_tangent : TANGENT;
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vec2 a_texcoord0 : TEXCOORD0;
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2015-04-15 20:37:00 +03:00
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vec4 i_data0 : TEXCOORD7;
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vec4 i_data1 : TEXCOORD6;
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vec4 i_data2 : TEXCOORD5;
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vec4 i_data3 : TEXCOORD4;
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