bgfx/examples/common/font/varying.def.sc

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vec2 a_position : POSITION;
vec4 a_color0 : COLOR0;
vec4 a_color1 : COLOR1;
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vec4 a_texcoord0 : TEXCOORD0;
vec4 a_texcoord1 : TEXCOORD1;
vec4 a_texcoord2 : TEXCOORD2;
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vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
vec4 v_color1 : COLOR1 = vec4(1.0, 0.0, 0.0, 1.0);
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vec4 v_texcoord0 : TEXCOORD0 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_texcoord1 : TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_texcoord2 : TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
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vec4 v_sampleLeft : TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_sampleRight : TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);