bgfx/3rdparty/glslang/Test/spv.uniformArray.frag

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2016-12-16 01:19:54 +03:00
#version 140
uniform sampler2D texSampler2D;
in vec3 inColor;
in vec4 color[6];
in float alpha[16];
void main()
{
vec4 texColor = color[1] + color[1];
texColor.xyz += inColor;
texColor.a += alpha[12];
gl_FragColor = texColor;
}