bgfx/3rdparty/iconfontheaders/README.md

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2016-02-11 09:37:09 +03:00
# IconFontCHeaders
C++11 and C89 headers for icon fonts Font Awesome, Google Material Design icons and Kenney game icons.
A set of header files for using icon fonts in C and C++, along with the python generator used to create the files.
Each header contains defines for one font, with each icon code point defined as ICON_*, along with the min and max code points for font loading purposes.
## Fonts
* [Font Awesome](http://fortawesome.github.io/Font-Awesome/) - [github repository](https://github.com/FortAwesome/Font-Awesome/)
* [Google Material Design icons](https://design.google.com/icons/) - [github repository](https://github.com/google/material-design-icons/)
* [Kenney Game icons](http://kenney.nl/assets/game-icons) and [Game icons expansion](http://kenney.nl/assets/game-icons-expansion) - [github repository](https://github.com/SamBrishes/kenney-icon-font)
## Usage
Using [dear imgui](https://github.com/ocornut/imgui) as an example UI library:
#include "IconsFontAwesome.h"
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontDefault();
// merge in icons from Font Awesome
static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF( fontFile.c_str(), 16.0f, &icons_config, icons_ranges);
// in an imgui window somewhere...
ImGui::Text( ICON_FA_FILE " File" ); // use string literal concatenation, ouputs a file icon and File as a string.