2014-10-03 08:29:14 +04:00
|
|
|
$input v_normal
|
|
|
|
|
|
|
|
/*
|
2018-01-01 22:16:06 +03:00
|
|
|
* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
|
2016-01-01 11:11:04 +03:00
|
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
2014-10-03 08:29:14 +04:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include <bgfx_shader.sh>
|
|
|
|
|
2014-11-22 21:08:18 +03:00
|
|
|
uniform vec4 u_imageLodEnabled;
|
2014-10-03 08:29:14 +04:00
|
|
|
SAMPLERCUBE(s_texColor, 0);
|
|
|
|
|
2014-11-22 21:08:18 +03:00
|
|
|
#define u_imageLod u_imageLodEnabled.x
|
|
|
|
#define u_imageEnabled u_imageLodEnabled.y
|
|
|
|
|
2014-10-03 08:29:14 +04:00
|
|
|
void main()
|
|
|
|
{
|
2014-11-22 21:08:18 +03:00
|
|
|
vec3 color = textureCubeLod(s_texColor, v_normal, u_imageLod).xyz;
|
|
|
|
float alpha = 0.2 + 0.8*u_imageEnabled;
|
|
|
|
gl_FragColor = vec4(color, alpha);
|
2014-10-03 08:29:14 +04:00
|
|
|
}
|