varying vec2 uv;
uniform sampler2D tex;
void main ()
{
  vec4 v_1;
  vec4 tmpvar_2;
  tmpvar_2 = texture2D (tex, uv);
  v_1.zw = tmpvar_2.zw;
  v_1.y = tmpvar_2.x;
  v_1.x = -(tmpvar_2.y);
  gl_FragColor = v_1;
}


// stats: 1 alu 1 tex 0 flow
// inputs: 1
//  #0: uv (high float) 2x1 [-1]
// textures: 1
//  #0: tex (high 2d) 0x0 [-1]
