#version 300 es
out mediump vec4 _glesFragData;
in mediump vec3 inNormal;
void main ()
{
  mediump vec4 c_1;
  mediump mat3 tmpvar_2;
  tmpvar_2[uint(0)].x = 0.8164966;
  tmpvar_2[uint(0)].y = -0.4082483;
  tmpvar_2[uint(0)].z = -0.4082483;
  tmpvar_2[1u].x = 0.0;
  tmpvar_2[1u].y = 0.7071068;
  tmpvar_2[1u].z = -0.7071068;
  tmpvar_2[2u].x = 0.5773503;
  tmpvar_2[2u].y = 0.5773503;
  tmpvar_2[2u].z = 0.5773503;
  c_1.xyz = (tmpvar_2 * inNormal);
  c_1.w = 0.0;
  _glesFragData = c_1;
}


// stats: 11 alu 0 tex 0 flow
// inputs: 1
//  #0: inNormal (medium float) 3x1 [-1]
