#extension GL_EXT_shader_framebuffer_fetch : enable
varying lowp vec4 xlv_TEXCOORD0;
void main ()
{
  lowp vec4 xlt_ocol_1;
  mediump vec4 tmpvar_2;
  tmpvar_2 = gl_LastFragData[0];
  xlt_ocol_1 = tmpvar_2;
  lowp vec4 ocol_3;
  ocol_3.w = xlt_ocol_1.w;
  ocol_3.xy = xlv_TEXCOORD0.xy;
  ocol_3.z = (xlt_ocol_1.z * 2.0);
  xlt_ocol_1 = ocol_3;
  gl_FragData[0] = ocol_3;
}


// stats: 1 alu 0 tex 0 flow
// inputs: 2
//  #0: gl_LastFragData (medium float) 4x1 [4] loc 24
//  #1: xlv_TEXCOORD0 (low float) 4x1 [-1]
