void main ()
{
  vec2 uv_1;
  uv_1 = gl_TexCoord[0].xy;
  if ((uv_1.x < 0.0)) {
    discard;
  };
  gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
}


// stats: 2 alu 1 tex 1 flow
// inputs: 1
//  #0: gl_TexCoord (high float) 4x1 [1] loc 4
