varying lowp float xx;
void main ()
{
  lowp float c_1;
  highp int tmpvar_3;
  if ((xx > 0.5)) {
    tmpvar_3 = 2;
  } else {
    tmpvar_3 = 4;
  };
  if ((tmpvar_3 < 2)) {
    discard;
  };
  c_1 = 0.0;
  for (highp int i_2 = tmpvar_3; i_2 < 4; i_2++) {
    c_1 = (c_1 + xx);
  };
  lowp vec4 tmpvar_4;
  tmpvar_4 = vec4(c_1);
  gl_FragColor = tmpvar_4;
}


// stats: 8 alu 1 tex 4 flow
// inputs: 1
//  #0: xx (low float) 1x1 [-1]
