#version 300 es
precision mediump float;
layout(location=0) out vec4 final_color0;
layout(location=1) out vec4 final_color1;
layout(location=2) out vec4 final_color2;
void main ()
{
  final_color0 = vec4(1.0, 0.0, 0.0, 1.0);
  final_color1 = vec4(0.0, 1.0, 0.0, 1.0);
  final_color2 = vec4(0.0, 0.0, 1.0, 1.0);
}


// stats: 3 alu 0 tex 0 flow
