#version 300 es
out lowp vec4 _fragData;
void main ()
{
  highp float a_2;
  if ((gl_FragCoord.x == 1.0)) {
    discard;
  };
  a_2 = 4.0;
  for (highp int i_1 = 0; i_1 < 10; i_1++) {
    a_2 += 1.0;
  };
  while (true) {
    a_2 += 2.0;
    break;
  };
  a_2 += 1.0;
  a_2 = (a_2 * a_2);
  a_2 = -(a_2);
  a_2 = (a_2 - 1.0);
  a_2 = inversesqrt(a_2);
  _fragData = vec4(a_2);
}


// stats: 12 alu 1 tex 4 flow
// inputs: 1
//  #0: gl_FragCoord (high float) 4x1 [-1] loc 0
