acpica/generate/msvc/AslCompiler.dsp
aystarik e8e21d5e9e More updates for new database structure
date	2001.05.10.15.03.00;	author rmoore1;	state Exp;
2005-06-29 07:58:56 +00:00

406 lines
10 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="AslCompiler" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=AslCompiler - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "AslCompiler.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "AslCompiler.mak" CFG="AslCompiler - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "AslCompiler - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "AslCompiler - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Acpi/source/compiler", CRIAAAAA"
# PROP Scc_LocalPath "..\.."
CPP=xicl6.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "AslCompiler - Win32 Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "\Acpi\generate\msvc\AslCompiler"
# PROP Intermediate_Dir "\Acpi\generate\msvc\AslCompiler"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\source\Include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "YY_NEVER_INTERACTIVE" /D "_ACPI_ASL_COMPILER" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=xilink6.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 libflex.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /incremental:yes /machine:I386 /out:"Release/iasl.exe"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copy compiler to libraries directory
PostBuild_Cmds=copy Release\iasl.exe ..\..\Libraries
# End Special Build Tool
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "\Acpi\generate\msvc\AslCompiler"
# PROP Intermediate_Dir "\Acpi\generate\msvc\AslCompiler"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c
# ADD CPP /nologo /W4 /Gm /GX /ZI /Od /I "..\..\source\Include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "YY_NEVER_INTERACTIVE" /D "_ACPI_ASL_COMPILER" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=xilink6.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 libflex.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /debug /machine:I386 /out:"Debug/iasl.exe" /pdbtype:sept
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copy compiler to libraries directory
PostBuild_Cmds=copy Debug\iasl.exe ..\..\Libraries
# End Special Build Tool
!ENDIF
# Begin Target
# Name "AslCompiler - Win32 Release"
# Name "AslCompiler - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "Utilities"
# PROP Default_Filter ".c"
# Begin Source File
SOURCE=..\..\source\components\utilities\utalloc.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\utilities\utdebug.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\utilities\utdelete.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\utilities\utglobal.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\utilities\utmisc.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\utilities\utobject.c
# End Source File
# End Group
# Begin Group "Namespace"
# PROP Default_Filter ".c"
# Begin Source File
SOURCE=..\..\source\components\namespace\nsaccess.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\namespace\nsalloc.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\namespace\nsdump.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\namespace\nsnames.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\namespace\nsobject.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\namespace\nssearch.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\namespace\nsutils.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\namespace\nswalk.c
# End Source File
# End Group
# Begin Group "Compiler"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\source\compiler\aslanalyze.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslcodegen.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslcompile.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslcompiler.l.c
!IF "$(CFG)" == "AslCompiler - Win32 Release"
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# ADD CPP /W3
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslcompiler.y.c
!IF "$(CFG)" == "AslCompiler - Win32 Release"
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# ADD CPP /W3
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslerror.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslfiles.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\asllength.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\asllisting.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslload.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\asllookup.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslmain.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslmap.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslopcodes.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\asloperands.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslresource.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslrestype1.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslrestype2.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\asltree.c
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslutils.c
# End Source File
# End Group
# Begin Group "Parser"
# PROP Default_Filter ".c"
# Begin Source File
SOURCE=..\..\source\components\interpreter\parser\psopcode.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\interpreter\parser\psutils.c
# End Source File
# End Group
# Begin Group "Dispatcher"
# PROP Default_Filter ".c"
# Begin Source File
SOURCE=..\..\source\components\interpreter\Dispatcher\dswscope.c
# End Source File
# Begin Source File
SOURCE=..\..\source\components\interpreter\Dispatcher\dswstate.c
# End Source File
# End Group
# Begin Group "Common"
# PROP Default_Filter ".c"
# Begin Source File
SOURCE=..\..\source\common\getopt.c
# End Source File
# Begin Source File
SOURCE=..\..\source\os_specific\service_layers\oswinxf.c
# End Source File
# End Group
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\source\compiler\aslcompiler.h
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslcompiler.y.h
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslglobal.h
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslresource.h
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\asltypes.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=../../source/compiler/aslcompiler.l
!IF "$(CFG)" == "AslCompiler - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Lexer from $(InputPath)
InputPath=../../source/compiler/aslcompiler.l
"$(InputPath).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\Tools_3rd_party\BisonFlex\flex.exe -PAslCompiler -i -s -CF -o$(InputPath).c $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Lexer from $(InputPath)
InputPath=../../source/compiler/aslcompiler.l
"$(InputPath).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\Tools_3rd_party\BisonFlex\flex.exe -PAslCompiler -i -s -CF -o$(InputPath).c $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=../../source/compiler/aslcompiler.y
!IF "$(CFG)" == "AslCompiler - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building interpreter\parser from $(InputPath)
InputPath=../../source/compiler/aslcompiler.y
BuildCmds= \
..\..\Tools_3rd_party\BisonFlex\bison_custom.exe -pAslCompiler -t -d -v -o$(InputPath).c $(InputPath)
"$(InputPath).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputPath).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building parser from $(InputPath)
InputPath=../../source/compiler/aslcompiler.y
BuildCmds= \
..\..\Tools_3rd_party\BisonFlex\bison_custom.exe -pAslCompiler -t -d -v -o$(InputPath).c $(InputPath)
"$(InputPath).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputPath).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project