acpica/generate/msvc/AslCompiler_Linux.dsp
Robert Moore 8f5ee6c2b8 Update Windows project files.
Add new files created for this release.
2009-03-18 09:42:35 -07:00

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# Microsoft Developer Studio Project File - Name="AslCompiler_Linux" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=AslCompiler_Linux - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "AslCompiler_Linux.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "AslCompiler_Linux.mak" CFG="AslCompiler_Linux - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "AslCompiler_Linux - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "AslCompiler_Linux - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "AslCompiler_Linux - Win32 Release"
# PROP BASE Use_MFC 2
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# PROP BASE Intermediate_Dir "Release"
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# PROP Output_Dir "/acpica/generate/msvc/AslCompilerLinux"
# PROP Intermediate_Dir "/acpica/generate/msvc/AslCompilerLinux"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c
# ADD CPP /nologo /Za /W4 /O2 /I "$(OutDir)\..\\" /I "..\..\source_Linux\Include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "YY_NEVER_INTERACTIVE" /D "ACPI_ASL_COMPILER" /D "ACPI_DEFINE_ALTERNATE_TYPES" /FR /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo /o"/acpica/generate/msvc/AslCompilerLinux/AslCompilerLinux.bsc"
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 ..\..\tools_3rd_party\BisonFlex\libflex.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /machine:I386 /out:"/acpica/generate/msvc/AslCompilerLinux/iasl_linux.exe"
# SUBTRACT LINK32 /incremental:yes
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copy compiler to libraries directory
PostBuild_Cmds=copy AslCompilerLinux\iasllinux.exe ..\..\Libraries
# End Special Build Tool
!ELSEIF "$(CFG)" == "AslCompiler_Linux - Win32 Debug"
# PROP BASE Use_MFC 2
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# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "/acpica/generate/msvc/AslCompilerLinuxDebug"
# PROP Intermediate_Dir "/acpica/generate/msvc/AslCompilerLinuxDebug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c
# ADD CPP /nologo /Za /W4 /Zi /Od /Gf /I "$(OutDir)..\\" /I "..\..\source_Linux\Include" /I "$(OutDir)\..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "YY_NEVER_INTERACTIVE" /D "ACPI_ASL_COMPILER" /D "ACPI_DEFINE_ALTERNATE_TYPES" /FR /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "_DEBUG"
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LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\tools_3rd_party\BisonFlex\libflex.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /incremental:no /debug /machine:I386 /pdbtype:sept /out:"/acpica/generate/msvc/AslCompilerLinuxDebug/AslCompiler_LinuxDebug.exe" /out:"/acpica/generate/msvc/AslCompilerLinuxDebug/iasllinuxdebug.exe"
# SUBTRACT LINK32 /verbose /map
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copy compiler to libraries directory
PostBuild_Cmds=copy AslCompilerLinuxDebug\iasllinuxdebug.exe ..\..\Libraries
# End Special Build Tool
!ENDIF
# Begin Target
# Name "AslCompiler_Linux - Win32 Release"
# Name "AslCompiler_Linux - Win32 Debug"
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# Begin Group "Utilities"
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# End Source File
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# PROP Default_Filter ".c"
# Begin Source File
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# Begin Group "Intermediate"
# PROP Default_Filter "*.c, *.h"
# Begin Source File
SOURCE=.\AslCompiler\AslCompiler.l.c
!IF "$(CFG)" == "AslCompiler_Linux - Win32 Release"
# ADD CPP /I "..\..\source_linux\compiler"
!ELSEIF "$(CFG)" == "AslCompiler_Linux - Win32 Debug"
# ADD CPP /W3 /I "..\..\source_linux\compiler"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\AslCompiler\AslCompiler.y.c
!IF "$(CFG)" == "AslCompiler_Linux - Win32 Release"
# ADD CPP /I "..\..\source_linux\compiler"
!ELSEIF "$(CFG)" == "AslCompiler_Linux - Win32 Debug"
# ADD CPP /W3 /I "..\..\source_linux\compiler"
!ENDIF
# End Source File
# Begin Source File
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# End Source File
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# Begin Source File
SOURCE=../../source_Linux/compiler/aslcompiler.l
!IF "$(CFG)" == "AslCompiler_Linux - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Lexer from $(InputPath) to $(ProjDir)/AslCompiler_Linux/$(InputName).l.c
ProjDir=.
InputPath=../../source_Linux/compiler/aslcompiler.l
InputName=aslcompiler
"$(ProjDir)/AslCompiler_Linux/$(InputName).l.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\Tools_3rd_party\BisonFlex\flex.exe -PAslCompiler_Linux -i -s -CF -o$(ProjDir)/AslCompiler_Linux/$(InputName).l.c $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler_Linux - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Lexer from $(InputPath) to $(ProjDir)/AslCompiler_Linux/$(InputName).l.c
ProjDir=.
InputPath=../../source_Linux/compiler/aslcompiler.l
InputName=aslcompiler
"$(ProjDir)/AslCompiler_Linux/$(InputName).l.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\Tools_3rd_party\BisonFlex\flex.exe -PAslCompiler_Linux -i -s -CF -o$(ProjDir)/AslCompiler_Linux/$(InputName).l.c $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
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!IF "$(CFG)" == "AslCompiler_Linux - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building parser from $(InputPath) to $(ProjDir)/AslCompiler_Linux/$(InputName).y.c
WkspDir=.
ProjDir=.
InputPath=../../source_linux/compiler/aslcompiler.y
InputName=aslcompiler
BuildCmds= \
$(WkspDir)\..\..\Tools_3rd_party\BisonFlex\bison_custom.exe -pAslCompiler_Linux -t -d -v -o$(ProjDir)/AslCompiler_Linux/$(InputName).y.c $(InputPath)
"$(ProjDir)/AslCompiler_Linux/$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)/AslCompiler_Linux/$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler_Linux - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building parser from $(InputPath) to $(ProjDir)/AslCompiler_Linux/$(InputName).y.c
WkspDir=.
ProjDir=.
InputPath=../../source_linux/compiler/aslcompiler.y
InputName=aslcompiler
BuildCmds= \
$(WkspDir)\..\..\Tools_3rd_party\BisonFlex\bison_custom.exe -pAslCompiler_Linux -t -d -v -o$(ProjDir)/AslCompiler_Linux/$(InputName).y.c $(InputPath)
"$(ProjDir)/AslCompiler_Linux/$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(ProjDir)/AslCompiler_Linux/$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\source_linux\compiler\readme.txt
# End Source File
# End Target
# End Project