acpica/generate/msvc/AslCompiler64.dsp
Robert Moore 3d300ecb5a Update Windows project files - output filenames.
Use default filenames for output files since using anything else
does not always "stick".
2009-01-23 10:48:02 -08:00

672 lines
17 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="AslCompiler64" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=AslCompiler64 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "AslCompiler64.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "AslCompiler64.mak" CFG="AslCompiler64 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "AslCompiler64 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "AslCompiler64 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# PROP Output_Dir "/acpica/generate/msvc/AslCompiler64"
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# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c
# ADD CPP /nologo /Gr /Za /W4 /O2 /I "$(OutDir)\..\\" /I "..\..\source\Include" /D "NDEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "YY_NEVER_INTERACTIVE" /D "ACPI_ASL_COMPILER" /D "_IA64" /FR /FD /c
# SUBTRACT CPP /YX
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BSC32 /nologo
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# ADD LINK32 ..\..\tools_3rd_party\BisonFlex\libflex.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /machine:IX86 /out:"/acpica/generate/msvc/AslCompiler64\iasl64.exe" /machine:IA64
# SUBTRACT LINK32 /pdb:none /incremental:yes
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copy compiler to libraries directory
PostBuild_Cmds=copy AslCompiler64\iasl64.exe ..\..\Libraries
# End Special Build Tool
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# PROP BASE Use_MFC 2
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# PROP Intermediate_Dir "/acpica/generate/msvc/AslCompiler64Debug"
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c
# ADD CPP /nologo /Gr /Za /W4 /Zi /Od /Gf /I "$(OutDir)" /I "$(OutDir)\..\\" /I "..\..\source\Include" /D "_DEBUG" /D "WIN64" /D "_WINDOWS" /D "_MBCS" /D "YY_NEVER_INTERACTIVE" /D "ACPI_ASL_COMPILER" /D "_IA64" /D "_M_IX86" /FR /FD /GZ /c
# SUBTRACT CPP /YX
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
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# ADD LINK32 ..\..\tools_3rd_party\BisonFlex\libflex.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /incremental:no /debug /machine:IX86 /out:"/acpica/generate/msvc/AslCompiler64Debug/AslCompiler64Debug.exe" /pdbtype:sept /out:"/acpica/generate/msvc/AslCompiler64Debug\iasl64debug.exe" /machine:IA64
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Copy compiler to libraries directory
PostBuild_Cmds=copy AslCompiler64Debug\iasldebug64.exe ..\..\Libraries
# End Special Build Tool
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# Name "AslCompiler64 - Win32 Debug"
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# ADD CPP /I "..\..\source\compiler"
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SOURCE=../../source/compiler/AslCompiler.l
!IF "$(CFG)" == "AslCompiler64 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Lexer from $(InputPath) to $(ProjDir)/AslCompiler64/$(InputName).l.c
ProjDir=.
InputPath=../../source/compiler/AslCompiler.l
InputName=AslCompiler
"AslCompiler64/$(InputName).l.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\Tools_3rd_party\BisonFlex\flex.exe -PAslCompiler -i -s -CF -o$(ProjDir)/AslCompiler64/$(InputName).l.c $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler64 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building Lexer from $(InputPath) to AslCompiler64/$(InputName).l.c
ProjDir=.
InputPath=../../source/compiler/AslCompiler.l
InputName=AslCompiler
"AslCompiler64/$(InputName).l.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\Tools_3rd_party\BisonFlex\flex.exe -PAslCompiler -i -s -CF -o$(ProjDir)/AslCompiler64/$(InputName).l.c $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=../../source/compiler/AslCompiler.y
!IF "$(CFG)" == "AslCompiler64 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building parser from $(InputPath) to $AslCompiler64/$(InputName).y.c
ProjDir=.
InputPath=../../source/compiler/AslCompiler.y
InputName=AslCompiler
BuildCmds= \
..\..\Tools_3rd_party\BisonFlex\bison_custom.exe -pAslCompiler -t -d -v -o$(ProjDir)/AslCompiler64/$(InputName).y.c $(InputPath)
"AslCompiler64/$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"AslCompiler64/$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler64 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Building parser from $(InputPath) to AslCompiler64/$(InputName).y.c
ProjDir=.
InputPath=../../source/compiler/AslCompiler.y
InputName=AslCompiler
BuildCmds= \
..\..\Tools_3rd_party\BisonFlex\bison_custom.exe -pAslCompiler -t -d -v -o$(ProjDir)/AslCompiler64/$(InputName).y.c $(InputPath)
"AslCompiler64/$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"AslCompiler64/$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project