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51aa0b5d69
date 2000.06.13.18.20.00; author rmoore1; state Exp;
782 lines
26 KiB
C
782 lines
26 KiB
C
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/******************************************************************************
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*
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* Module Name: nssearch - Namespace search
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*
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*****************************************************************************/
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/******************************************************************************
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*
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* 1. Copyright Notice
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*
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* Some or all of this work - Copyright (c) 1999, Intel Corp. All rights
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* reserved.
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*
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* 2. License
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*
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* 2.1. This is your license from Intel Corp. under its intellectual property
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* rights. You may have additional license terms from the party that provided
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* you this software, covering your right to use that party's intellectual
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* property rights.
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*
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* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
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* copy of the source code appearing in this file ("Covered Code") an
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* irrevocable, perpetual, worldwide license under Intel's copyrights in the
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* base code distributed originally by Intel ("Original Intel Code") to copy,
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* make derivatives, distribute, use and display any portion of the Covered
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* Code in any form, with the right to sublicense such rights; and
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*
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* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
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* license (with the right to sublicense), under only those claims of Intel
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* patents that are infringed by the Original Intel Code, to make, use, sell,
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* offer to sell, and import the Covered Code and derivative works thereof
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* solely to the minimum extent necessary to exercise the above copyright
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* license, and in no event shall the patent license extend to any additions
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* to or modifications of the Original Intel Code. No other license or right
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* is granted directly or by implication, estoppel or otherwise;
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*
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* The above copyright and patent license is granted only if the following
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* conditions are met:
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*
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* 3. Conditions
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*
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* 3.1. Redistribution of Source with Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification with rights to further distribute source must include
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* the above Copyright Notice, the above License, this list of Conditions,
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* and the following Disclaimer and Export Compliance provision. In addition,
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* Licensee must cause all Covered Code to which Licensee contributes to
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* contain a file documenting the changes Licensee made to create that Covered
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* Code and the date of any change. Licensee must include in that file the
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* documentation of any changes made by any predecessor Licensee. Licensee
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* must include a prominent statement that the modification is derived,
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* directly or indirectly, from Original Intel Code.
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*
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* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification without rights to further distribute source must
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* include the following Disclaimer and Export Compliance provision in the
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* documentation and/or other materials provided with distribution. In
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* addition, Licensee may not authorize further sublicense of source of any
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* portion of the Covered Code, and must include terms to the effect that the
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* license from Licensee to its licensee is limited to the intellectual
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* property embodied in the software Licensee provides to its licensee, and
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* not to intellectual property embodied in modifications its licensee may
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* make.
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*
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* 3.3. Redistribution of Executable. Redistribution in executable form of any
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* substantial portion of the Covered Code or modification must reproduce the
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* above Copyright Notice, and the following Disclaimer and Export Compliance
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* provision in the documentation and/or other materials provided with the
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* distribution.
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*
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* 3.4. Intel retains all right, title, and interest in and to the Original
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* Intel Code.
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*
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* 3.5. Neither the name Intel nor any other trademark owned or controlled by
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* Intel shall be used in advertising or otherwise to promote the sale, use or
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* other dealings in products derived from or relating to the Covered Code
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* without prior written authorization from Intel.
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*
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* 4. Disclaimer and Export Compliance
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*
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* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
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* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
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* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
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* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
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* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
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* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
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* PARTICULAR PURPOSE.
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*
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* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
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* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
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* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
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* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
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* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
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* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
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* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
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* LIMITED REMEDY.
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*
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* 4.3. Licensee shall not export, either directly or indirectly, any of this
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* software or system incorporating such software without first obtaining any
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* required license or other approval from the U. S. Department of Commerce or
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* any other agency or department of the United States Government. In the
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* event Licensee exports any such software from the United States or
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* re-exports any such software from a foreign destination, Licensee shall
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* ensure that the distribution and export/re-export of the software is in
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* compliance with all laws, regulations, orders, or other restrictions of the
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* U.S. Export Administration Regulations. Licensee agrees that neither it nor
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* any of its subsidiaries will export/re-export any technical data, process,
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* software, or service, directly or indirectly, to any country for which the
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* United States government or any agency thereof requires an export license,
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* other governmental approval, or letter of assurance, without first obtaining
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* such license, approval or letter.
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*
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*****************************************************************************/
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#define __NSSEARCH_C__
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#include "acpi.h"
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#include "amlcode.h"
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#include "interp.h"
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#include "namesp.h"
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#define _COMPONENT NAMESPACE
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MODULE_NAME ("nssearch");
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/****************************************************************************
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*
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* FUNCTION: AcpiNsSearchOneScope
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*
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* PARAMETERS: *EntryName - Ascii ACPI name to search for
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* *NameTable - Starting table where search will begin
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* Type - Object type to match
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* **RetEntry - Where the matched NTE is returned
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* *RetInfo - Where info about the search is returned
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*
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* RETURN: Status and return information via NS_SEARCH_DATA
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*
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* DESCRIPTION: Search a single namespace table. Performs a simple search,
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* does not add entries or search parents.
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*
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***************************************************************************/
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ACPI_STATUS
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AcpiNsSearchOneScope (
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UINT32 EntryName,
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NAME_TABLE_ENTRY *NameTable,
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OBJECT_TYPE_INTERNAL Type,
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NAME_TABLE_ENTRY **RetEntry,
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NS_SEARCH_DATA *RetInfo)
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{
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UINT32 Position;
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UINT32 Tries;
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FUNCTION_TRACE ("NsSearchOneScope");
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/* Debug only */
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{
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DEBUG_EXEC (char *ScopeName = AcpiNsNameOfScope (NameTable));
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DEBUG_PRINT (TRACE_NAMES, ("NsSearchOneScope: Searching %s [%p]\n",
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ScopeName, NameTable));
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DEBUG_PRINT (TRACE_NAMES, ("NsSearchOneScope: For %4.4s (type 0x%X)\n",
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&EntryName, Type));
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DEBUG_EXEC (AcpiCmFree (ScopeName));
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}
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/*
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* Name tables are built (and subsequently dumped) in the
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* order in which the names are encountered during the namespace load;
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*
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* All namespace searching will be linear; If a table overflows an
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* additional segment will be allocated and added (chained).
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*
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* Start linear search at top of table
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*/
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Position = 0;
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/* Init return data */
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if (RetInfo)
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{
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RetInfo->PreviousEntry = NULL;
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RetInfo->NameTable = NameTable;
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}
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/*
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* Search for name in table, starting at Position. Stop searching upon
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* finding an unused entry or after examining all entries in the table.
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*
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* Moving to the "next" entry is done at the bottom of the loop instead
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* of in the iteration expression because the method used depends on
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* whether or not USE_HASHING is in effect.
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*/
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for (Tries = NS_TABLE_SIZE; Tries && 0 != NameTable[Position].Name; Tries--)
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{
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/* Search for name in table */
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if (NameTable[Position].Name == EntryName)
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{
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/*
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* Found matching entry. Capture type if appropriate before
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* returning the entry.
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*/
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/*
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* The DefFieldDefn and BankFieldDefn cases are actually
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* looking up the Region in which the field will be defined
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*/
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if ((INTERNAL_TYPE_DEF_FIELD_DEFN == Type) ||
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(INTERNAL_TYPE_BANK_FIELD_DEFN == Type))
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{
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Type = ACPI_TYPE_REGION;
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}
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/*
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* Scope, DefAny, and IndexFieldDefn are bogus "types" which do
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* not actually have anything to do with the type of the name
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* being looked up. For any other value of Type, if the type
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* stored in the entry is Any (i.e. unknown), save the actual type.
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*/
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if (Type != INTERNAL_TYPE_SCOPE &&
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Type != INTERNAL_TYPE_DEF_ANY &&
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Type != INTERNAL_TYPE_INDEX_FIELD_DEFN &&
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NameTable[Position].Type == ACPI_TYPE_ANY)
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{
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NameTable[Position].Type = (UINT8) Type;
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}
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DEBUG_PRINT (TRACE_NAMES, ("NsSearchOneScope: Name %4.4s (actual type 0x%X) found at %p\n",
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&EntryName, NameTable[Position].Type, &NameTable[Position]));
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*RetEntry = &NameTable[Position];
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return_ACPI_STATUS (AE_OK);
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}
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if (RetInfo)
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{
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/* Save a pointer to this entry, it might become the previous entry */
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RetInfo->PreviousEntry = &NameTable[Position];
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}
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/* Done with this table? */
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if ((1 == Tries) &&
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(NEXTSEG (NameTable)))
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{
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/*
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* Just examined last slot, but table has an appendage.
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* All appendages, even to the root NT, contain NS_DEFAULT_TABLE_SIZE entries.
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*/
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NameTable = NEXTSEG (NameTable);
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DEBUG_PRINT (TRACE_EXEC, ("NsSearchOneScope: Search appendage NameTable=%p\n", NameTable));
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Position = 0;
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Tries += NS_TABLE_SIZE;
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}
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else
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{
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++Position;
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}
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}
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/* Searched entire table, not found */
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DEBUG_PRINT (TRACE_NAMES, ("NsSearchOneScope: Name %4.4s (type 0x%X) not found at %p\n",
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&EntryName, Type, &NameTable[Position]));
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if (RetInfo)
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{
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/* Save the final information (name was not found) */
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RetInfo->TableFull = (BOOLEAN) (!(Tries)); /* Table is full if no more tries available */
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RetInfo->Position = Position;
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RetInfo->NameTable = NameTable;
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}
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return_ACPI_STATUS (AE_NOT_FOUND);
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}
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/****************************************************************************
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*
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* FUNCTION: AcpiNsSearchParentTree
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*
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* PARAMETERS: *EntryName - Ascii ACPI name to search for
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* *NameTable - Starting table where search will begin
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* Type - Object type to match
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* **RetEntry - Where the matched NTE is returned
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*
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* RETURN: Status
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*
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* DESCRIPTION: Called when a name has not been found in the current namespace
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* table. Before adding it or giving up, ACPI scope rules require
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* searching enclosing scopes in cases identified by AcpiNsLocal().
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*
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* "A name is located by finding the matching name in the current
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* name space, and then in the parent name space. If the parent
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* name space does not contain the name, the search continues
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* recursively until either the name is found or the name space
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* does not have a parent (the root of the name space). This
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* indicates that the name is not found" (From ACPI Specification,
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* section 5.3)
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*
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***************************************************************************/
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ACPI_STATUS
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AcpiNsSearchParentTree (
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UINT32 EntryName,
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NAME_TABLE_ENTRY *NameTable,
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OBJECT_TYPE_INTERNAL Type,
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NAME_TABLE_ENTRY **RetEntry)
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{
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ACPI_STATUS Status;
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NAME_TABLE_ENTRY *ParentEntry;
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FUNCTION_TRACE ("NsSearchParentTree");
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/*
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* NameTable[0] will be an unused entry if the table being searched is empty,
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* However, its ParentEntry member will have been filled in
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* when the table was allocated (unless it is the root name table).
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*/
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if (!AcpiNsLocal (Type) &&
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NameTable[0].ParentEntry)
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{
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ParentEntry = NameTable[0].ParentEntry;
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DEBUG_PRINT (TRACE_NAMES, ("NsSearchParentTree: Searching parent for %4.4s\n",
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&EntryName));
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/* Search parents until found or we have backed up to the root */
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while (ParentEntry)
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{
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/* Search parent scope */
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/* TBD: [Investigate] Why ACPI_TYPE_ANY? */
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Status = AcpiNsSearchOneScope (EntryName, ParentEntry->Scope, ACPI_TYPE_ANY, RetEntry, NULL);
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if (Status == AE_OK)
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{
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return_ACPI_STATUS (Status);
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}
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/* Not found here, go up another level (until we reach the root) */
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ParentEntry = ParentEntry->ParentEntry;
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}
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/* Not found in parent tree */
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}
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else
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{
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/*
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* No parent, or type is "local". We won't be searching the parent tree.
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*/
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if (!NameTable[0].ParentEntry)
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{
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DEBUG_PRINT (TRACE_NAMES, ("NsSearchParentTree: [%4.4s] has no parent\n",
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&EntryName));
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}
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else if (AcpiNsLocal (Type))
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{
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DEBUG_PRINT (TRACE_NAMES, ("NsSearchParentTree: [%4.4s] (type 0x%X) is local (no search)\n",
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&EntryName, Type));
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}
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}
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return_ACPI_STATUS (AE_NOT_FOUND);
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}
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/****************************************************************************
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*
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* FUNCTION: AcpiNsCreateAndLinkNewTable
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*
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* PARAMETERS: *NameTable - The table that is to be "extended" by
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* the creation of an appendage table.
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*
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* RETURN: Status
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*
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* DESCRIPTION: Allocate a new namespace table, initialize it, and link it
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* into the parent table.
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*
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* NOTE: We are in the first or second pass load mode, want to
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* add a new table entry, and the current table is full.
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*
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***************************************************************************/
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ACPI_STATUS
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AcpiNsCreateAndLinkNewTable (
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NAME_TABLE_ENTRY *NameTable)
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{
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NAME_TABLE_ENTRY *NewTable;
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NAME_TABLE_ENTRY *ParentEntry;
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ACPI_STATUS Status = AE_OK;
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FUNCTION_TRACE ("NsCreateAndLinkNewTable");
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/* Sanity check on the data structure */
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if (NEXTSEG (NameTable))
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{
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/* We should never get here (an appendage already allocated) */
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DEBUG_PRINT (ACPI_ERROR,
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("NsCreateAndLinkNewTable: appendage %p about to be overwritten\n",
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NEXTSEG (NameTable)));
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}
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/*
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* We can use the parent entries from the start of the current table
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* Since the parent information remains the same.
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*/
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ParentEntry = NameTable[0].ParentEntry;
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/* Allocate and chain an appendage to the filled table */
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NewTable = AcpiNsAllocateNameTable (NS_TABLE_SIZE);
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if (!NewTable)
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{
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REPORT_ERROR ("Name Table appendage allocation failure");
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Status = AE_NO_MEMORY;
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}
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else
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{
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/*
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* Allocation successful. Init the new table.
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*/
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NEXTSEG (NameTable) = NewTable;
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AcpiNsInitializeTable (NewTable, ParentEntry->Scope, ParentEntry);
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DEBUG_PRINT (TRACE_EXEC,
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("NsCreateAndLinkNewTable: NewTable=%p, ParentEntry=%p, Scope=%p\n",
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NewTable, ParentEntry, NameTable->Scope));
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}
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return_ACPI_STATUS (Status);
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}
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/****************************************************************************
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*
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* FUNCTION: AcpiNsInitializeTable
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*
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* PARAMETERS: NewTable - The new table to be initialized
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* ParentScope - The parent (owner) scope
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* ParentEntry - The NTE for the parent
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*
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* RETURN: None
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*
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* DESCRIPTION: Initialize a new namespace table. Simple, but called
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* from several places -- code should be kept in one place.
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*
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***************************************************************************/
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void
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AcpiNsInitializeTable (
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NAME_TABLE_ENTRY *NewTable,
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NAME_TABLE_ENTRY *ParentScope,
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NAME_TABLE_ENTRY *ParentEntry)
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{
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NewTable->ParentEntry = ParentEntry;
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DEBUG_PRINT (TRACE_NAMES, ("NsInitializeTable: %x\n", NewTable));
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}
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/****************************************************************************
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*
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* FUNCTION: AcpiNsInitializeEntry
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*
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* PARAMETERS: NameTable - The containing table for the new NTE
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* Position - Position (index) of the new NTE in the table
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* EntryName - ACPI name of the new entry
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* Type - ACPI object type of the new entry
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* PreviousEntry - Link back to the previous entry (can span
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* multiple tables)
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*
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* RETURN: None
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*
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* DESCRIPTION: Initialize a new entry within a namespace table.
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*
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***************************************************************************/
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void
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AcpiNsInitializeEntry (
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ACPI_WALK_STATE *WalkState,
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NAME_TABLE_ENTRY *NameTable,
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UINT32 Position,
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UINT32 EntryName,
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OBJECT_TYPE_INTERNAL Type,
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NAME_TABLE_ENTRY *PreviousEntry)
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{
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NAME_TABLE_ENTRY *NewEntry;
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UINT16 OwnerId = TABLE_ID_DSDT;
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FUNCTION_TRACE ("NsInitializeEntry");
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/*
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* Get the owner ID from the Walk state
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* The owner ID is used to track table deletion and deletion of objects created by methods
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*/
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if (WalkState)
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{
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OwnerId = WalkState->OwnerId;
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}
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/* The new entry is given by two parameters */
|
|
|
|
NewEntry = &NameTable[Position];
|
|
|
|
/* Init the new entry */
|
|
|
|
NewEntry->DataType = DESC_TYPE_NTE;
|
|
NewEntry->Name = EntryName;
|
|
NewEntry->ParentEntry = NameTable[0].ParentEntry;
|
|
NewEntry->OwnerId = OwnerId;
|
|
NewEntry->ReferenceCount = 1;
|
|
|
|
/*
|
|
* Set forward and back links.
|
|
* Important: These are the links that tie the tables together
|
|
* so that when walking the links, it is invisible that their
|
|
* are separate, disjoint tables.
|
|
*/
|
|
if (PreviousEntry)
|
|
{
|
|
PreviousEntry->NextEntry = NewEntry;
|
|
}
|
|
|
|
NewEntry->PrevEntry = PreviousEntry;
|
|
NewEntry->NextEntry = NULL;
|
|
|
|
/*
|
|
* If adding a name with unknown type, or having to add the region in
|
|
* order to define fields in it, we have a forward reference.
|
|
*/
|
|
|
|
if ((ACPI_TYPE_ANY == Type) ||
|
|
(INTERNAL_TYPE_DEF_FIELD_DEFN == Type) ||
|
|
(INTERNAL_TYPE_BANK_FIELD_DEFN == Type))
|
|
{
|
|
/*
|
|
* We don't want to abort here, however!
|
|
* We will fill in the actual type when the real definition
|
|
* is found later.
|
|
*/
|
|
|
|
DEBUG_PRINT (ACPI_INFO, ("[%4.4s] is a forward reference into the namespace\n",
|
|
&EntryName));
|
|
|
|
}
|
|
|
|
/*
|
|
* The DefFieldDefn and BankFieldDefn cases are actually
|
|
* looking up the Region in which the field will be defined
|
|
*/
|
|
|
|
if ((INTERNAL_TYPE_DEF_FIELD_DEFN == Type) ||
|
|
(INTERNAL_TYPE_BANK_FIELD_DEFN == Type))
|
|
{
|
|
Type = ACPI_TYPE_REGION;
|
|
}
|
|
|
|
/*
|
|
* Scope, DefAny, and IndexFieldDefn are bogus "types" which do
|
|
* not actually have anything to do with the type of the name
|
|
* being looked up. Save any other value of Type as the type of
|
|
* the entry.
|
|
*/
|
|
|
|
if ((Type != INTERNAL_TYPE_SCOPE) &&
|
|
(Type != INTERNAL_TYPE_DEF_ANY) &&
|
|
(Type != INTERNAL_TYPE_INDEX_FIELD_DEFN))
|
|
{
|
|
NewEntry->Type = (UINT8) Type;
|
|
}
|
|
|
|
DEBUG_PRINT (TRACE_NAMES, ("NsInitializeEntry: %4.4s added to %p at %p\n",
|
|
&EntryName, NameTable, NewEntry));
|
|
|
|
return_VOID;
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* FUNCTION: AcpiNsSearchAndEnter
|
|
*
|
|
* PARAMETERS: EntryName - Ascii ACPI name to search for (4 chars)
|
|
* *NameTable - Starting table where search will begin
|
|
* InterpreterMode - Add names only in MODE_LoadPassX. Otherwise,
|
|
* search only.
|
|
* Type - Object type to match
|
|
* **RetEntry - Where the matched NTE is returned
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Search for a name segment in a single name table,
|
|
* optionally adding it if it is not found. If the passed
|
|
* Type is not Any and the type previously stored in the
|
|
* entry was Any (i.e. unknown), update the stored type.
|
|
*
|
|
* In IMODE_EXECUTE, search only.
|
|
* In other modes, search and add if not found.
|
|
*
|
|
***************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiNsSearchAndEnter (
|
|
UINT32 EntryName,
|
|
ACPI_WALK_STATE *WalkState,
|
|
NAME_TABLE_ENTRY *NameTable,
|
|
OPERATING_MODE InterpreterMode,
|
|
OBJECT_TYPE_INTERNAL Type,
|
|
UINT32 Flags,
|
|
NAME_TABLE_ENTRY **RetEntry)
|
|
{
|
|
UINT32 Position; /* position in table */
|
|
ACPI_STATUS Status;
|
|
NS_SEARCH_DATA SearchInfo;
|
|
NAME_TABLE_ENTRY *Entry;
|
|
|
|
|
|
FUNCTION_TRACE ("NsSearchAndEnter");
|
|
|
|
|
|
/* Parameter validation */
|
|
|
|
if (!NameTable || !EntryName || !RetEntry)
|
|
{
|
|
REPORT_ERROR ("NsSearchAndEnter: bad parameter");
|
|
return_ACPI_STATUS (AE_BAD_PARAMETER);
|
|
}
|
|
|
|
|
|
/* Name must consist of printable characters */
|
|
|
|
if (!AcpiCmValidAcpiName (EntryName))
|
|
{
|
|
DEBUG_PRINT (ACPI_ERROR, ("NsSearchAndEnter: *** Bad char in name: %08lx *** \n",
|
|
EntryName));
|
|
|
|
return_ACPI_STATUS (AE_BAD_CHARACTER);
|
|
}
|
|
|
|
|
|
/* Try to find the name in the table specified by the caller */
|
|
|
|
*RetEntry = ENTRY_NOT_FOUND;
|
|
Status = AcpiNsSearchOneScope (EntryName, NameTable, Type, RetEntry, &SearchInfo);
|
|
if (Status != AE_NOT_FOUND)
|
|
{
|
|
/* Either found it or there was an error -- finished either way */
|
|
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
|
|
/*
|
|
* Not found in the table. If we are NOT performing the first pass (name entry) of
|
|
* loading the namespace, search the parent tree (all the way to the root if necessary.)
|
|
* We don't want to perform the parent search when the namespace is actually being loaded.
|
|
* We want to perform the search when namespace references are being resolved (load pass 2)
|
|
* and during the execution phase.
|
|
*/
|
|
|
|
if ((InterpreterMode != IMODE_LOAD_PASS1) &&
|
|
(Flags & NS_SEARCH_PARENT))
|
|
{
|
|
/* Not found in table - search parent tree according to ACPI specification */
|
|
|
|
Status = AcpiNsSearchParentTree (EntryName, NameTable, Type, RetEntry);
|
|
if (Status == AE_OK)
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* In execute mode, just search, never add names. Exit now.
|
|
*/
|
|
|
|
if (InterpreterMode == IMODE_EXECUTE)
|
|
{
|
|
DEBUG_PRINT (TRACE_NAMES, ("NsSearchAndEnter: %4.4s Not found in %p [Not adding]\n",
|
|
&EntryName, NameTable));
|
|
|
|
return_ACPI_STATUS (AE_NOT_FOUND);
|
|
}
|
|
|
|
|
|
/*
|
|
* Extract the pertinent info from the search result struct.
|
|
* NameTable and position might now point to an appendage
|
|
*/
|
|
NameTable = SearchInfo.NameTable;
|
|
Position = SearchInfo.Position;
|
|
|
|
|
|
/*
|
|
* This block handles the case where the existing table is full.
|
|
* we must allocate a new table before we can initialize a new entry
|
|
*/
|
|
|
|
if (SearchInfo.TableFull)
|
|
{
|
|
Status = AcpiNsCreateAndLinkNewTable (NameTable);
|
|
if (Status != AE_OK)
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
/* Point to the first slot in the new table */
|
|
|
|
NameTable = NEXTSEG (NameTable);
|
|
Position = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* There is room in the table (or we have just allocated a new one.)
|
|
* Initialize the new entry
|
|
*/
|
|
|
|
AcpiNsInitializeEntry (WalkState, NameTable, Position, EntryName, Type,
|
|
SearchInfo.PreviousEntry);
|
|
|
|
|
|
*RetEntry = &NameTable[Position];
|
|
Entry = &NameTable[Position];
|
|
|
|
/* Increment the reference count(s) of all parents up to the root! */
|
|
|
|
while (Entry->ParentEntry)
|
|
{
|
|
Entry = Entry->ParentEntry;
|
|
Entry->ReferenceCount++;
|
|
}
|
|
|
|
|
|
return_ACPI_STATUS (AE_OK);
|
|
}
|
|
|