acpica/generate/msvc/AslCompiler.dsp
David E. Box 3c36625def disassembler: improve Switch support
Changes the resource descriptor parse tree walk to a general
preprocessing walk and calls the Switch conversion code from here.
Move Switch code to new dmswitch.c file. Also improves algorithm to
handle multiple levels of Switch statements and perform legacy
disassembly for older or otherwise non-spec compliant Switch
implementations.

Signed-off-by: David E. Box <david.e.box@linux.intel.com>
2017-03-09 14:07:52 -08:00

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# Begin Custom Build - Yaccing $(InputPath)...
InputPath=../../source/compiler/aslcompiler.y
InputName=aslcompiler
BuildCmds= \
bison -d -l -pAslCompiler -v $(InputPath) -vd -o$(InputName).y.c
"$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Yaccing $(InputPath)...
InputPath=../../source/compiler/aslcompiler.y
InputName=aslcompiler
BuildCmds= \
bison -d -l -pAslCompiler -v $(InputPath) -vd -o$(InputName).y.c
"$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\aslparser.y
!IF "$(CFG)" == "AslCompiler - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Macro-processing $(InputPath)...
InputDir=\workspace\acpica\source\compiler
InputPath=..\..\source\compiler\aslparser.y
"$(InputDir)/aslcompiler.y" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
m4 -P -I$(InputDir) $(InputPath) > $(InputDir)/aslcompiler.y
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Macro-processing $(InputPath)...
InputDir=\workspace\acpica\source\compiler
InputPath=..\..\source\compiler\aslparser.y
"$(InputDir)/aslcompiler.y" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
m4 -P -I$(InputDir) $(InputPath) > $(InputDir)/aslcompiler.y
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\dtparser.l
!IF "$(CFG)" == "AslCompiler - Win32 Release"
# Begin Custom Build - Lexing $(InputPath)...
InputPath=..\..\source\compiler\dtparser.l
InputName=dtparser
"$(InputName).l.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
flex -PDtParser -o$(InputName).l.c $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Lexing $(InputPath)...
InputPath=..\..\source\compiler\dtparser.l
InputName=dtparser
"$(InputName).l.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
flex -PDtParser -o$(InputName).l.c $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\dtparser.y
!IF "$(CFG)" == "AslCompiler - Win32 Release"
# Begin Custom Build - Yaccing $(InputPath)...
InputPath=..\..\source\compiler\dtparser.y
InputName=dtparser
BuildCmds= \
bison -d -l -pDtParser -v $(InputPath) -vd -o$(InputName).y.c
"$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Yaccing $(InputPath)...
InputPath=..\..\source\compiler\dtparser.y
InputName=dtparser
BuildCmds= \
bison -d -l -pDtParser -v $(InputPath) -vd -o$(InputName).y.c
"$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\prparser.l
!IF "$(CFG)" == "AslCompiler - Win32 Release"
# Begin Custom Build - Lexing $(InputPath)...
InputPath=..\..\source\compiler\prparser.l
InputName=prparser
"$(InputName).l.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
flex -PPrParser -o$(InputName).l.c $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Lexing $(InputPath)...
InputPath=..\..\source\compiler\prparser.l
InputName=prparser
"$(InputName).l.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
flex -PPrParser -o$(InputName).l.c $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\prparser.y
!IF "$(CFG)" == "AslCompiler - Win32 Release"
# Begin Custom Build - Yaccing $(InputPath)...
InputPath=..\..\source\compiler\prparser.y
InputName=prparser
BuildCmds= \
bison -d -l -pPrParser -v $(InputPath) -vd -o$(InputName).y.c
"$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "AslCompiler - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Yaccing $(InputPath)...
InputPath=..\..\source\compiler\prparser.y
InputName=prparser
BuildCmds= \
bison -d -l -pPrParser -v $(InputPath) -vd -o$(InputName).y.c
"$(InputName).y.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"$(InputName).y.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\source\compiler\readme.txt
# End Source File
# End Target
# End Project