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* updating DIRECTORY.md * Create mcnaughton_yamada_thompson.c * updating DIRECTORY.md * Update mcnaughton_yamada_thompson.c * fix some memory leaks * fix another memory leak * Update mcnaughton_yamada_thompson.c * added more test cases * a few formatting changes * another few SPaG changes * Update misc/mcnaughton_yamada_thompson.c Co-authored-by: David Leal <halfpacho@gmail.com> * updating DIRECTORY.md --------- Co-authored-by: github-actions[bot] <github-actions@users.noreply.github.com> Co-authored-by: David Leal <halfpacho@gmail.com>
722 lines
21 KiB
C
722 lines
21 KiB
C
/**
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* @file
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* @brief [McNaughton–Yamada–Thompson algorithm](https://en.wikipedia.org/wiki/Thompson%27s_construction)
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* @details
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* From Wikipedia:
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* In computer science, Thompson's construction algorithm,
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* also called the McNaughton–Yamada–Thompson algorithm,
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* is a method of transforming a regular expression into
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* an equivalent nondeterministic finite automaton (NFA).
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* This implementation implements the all three operations
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* (implicit concatenation, '|' for union, '*' for Kleene star)
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* required by the formal definition of regular expressions.
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* @author [Sharon Cassidy](https://github.com/CascadingCascade)
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*/
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#include <assert.h> /// for assert()
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#include <stdio.h> /// for IO operations
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#include <string.h> /// for string operations
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#include <stdlib.h> /// for memory management
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/* Begin declarations, I opted to place various helper / utility functions
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* close to their usages and didn't split their declaration / definition */
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/**
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* @brief Definition for a binary abstract syntax tree (AST) node
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*/
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struct ASTNode {
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char content; ///< the content of this node
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struct ASTNode* left; ///< left child
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struct ASTNode* right; ///< right child
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};
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struct ASTNode* createNode(char content);
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void destroyNode(struct ASTNode* node);
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char* preProcessing(const char* input);
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struct ASTNode* buildAST(const char* input);
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/**
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* @brief Definition for a NFA state transition rule
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*/
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struct transRule {
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struct NFAState* target; ///< pointer to the state to transit to
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char cond; ///< the input required to activate this transition
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};
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struct transRule* createRule(struct NFAState* state, char c);
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void destroyRule(struct transRule* rule);
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/**
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* @brief Definition for a NFA state. Each NFAState object is initialized
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* to have a capacity of three rules, since there will only be at most two
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* outgoing rules and one empty character circular rule in this algorithm
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*/
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struct NFAState {
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int ruleCount; ///< number of transition rules this state have
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struct transRule** rules; ///< the transition rules
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};
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struct NFAState* createState(void);
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void destroyState(struct NFAState* state);
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/**
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* @brief Definition for the NFA itself.
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* statePool[0] is defined to be its starting state,
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* and statePool[1] is defined to be its accepting state.
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* for simplicity's sake all NFAs are initialized to have
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* a small fixed capacity, although due to the recursive nature
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* of this algorithm this capacity is believed to be sufficient
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*/
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struct NFA {
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int stateCount; ///< the total number of states this NFA have
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struct NFAState** statePool; ///< the pool of all available states
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int ruleCount; ///< the total number of transition rules in this NFA
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struct transRule** rulePool; ///< the pool of all transition rules
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int CSCount; ///< the number of currently active states
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struct NFAState** currentStates; ///< the pool of all active states
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int subCount; ///< the number of sub NFAs
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struct NFA** subs; ///< the pool of all sub NFAs
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int wrapperFlag; ///< whether this NFA is a concatenation wrapper
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};
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struct NFA* createNFA(void);
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void destroyNFA(struct NFA* nfa);
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void addState(struct NFA* nfa, struct NFAState* state);
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void addRule(struct NFA* nfa, struct transRule* rule, int loc);
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void postProcessing(struct NFA* nfa);
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void transit(struct NFA* nfa, char input);
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int isAccepting(const struct NFA* nfa);
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/* End definitions, begin abstract syntax tree construction */
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/**
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* @brief helper function to determine whether a character should be
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* considered a character literal
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* @param ch the character to be tested
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* @returns `1` if it is a character literal
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* @returns `0` otherwise
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*/
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int isLiteral(const char ch) {
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return !(ch == '(' || ch == ')' || ch == '*' || ch == '\n' || ch == '|');
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}
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/**
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* @brief performs preprocessing on a regex string,
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* making all implicit concatenations explicit
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* @param input target regex string
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* @returns pointer to the processing result
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*/
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char* preProcessing(const char* input) {
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const size_t len = strlen(input);
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if(len == 0) {
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char* str = malloc(1);
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str[0] = '\0';
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return str;
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}
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char* str = malloc(len * 2);
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size_t op = 0;
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for (size_t i = 0; i < len - 1; ++i) {
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char c = input[i];
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str[op++] = c;
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// one character lookahead
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char c1 = input[i + 1];
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if( (isLiteral(c) && isLiteral(c1)) ||
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(isLiteral(c) && c1 == '(') ||
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(c == ')' && c1 == '(') ||
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(c == ')' && isLiteral(c1)) ||
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(c == '*' && isLiteral(c1)) ||
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(c == '*' && c1 == '(')
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) {
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// '\n' is used to represent concatenation
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// in this implementation
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str[op++] = '\n';
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}
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}
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str[op++] = input[len - 1];
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str[op] = '\0';
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return str;
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}
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/**
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* @brief utility function to locate the first occurrence
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* of a character in a string while respecting parentheses
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* @param str target string
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* @param key the character to be located
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* @returns the index of its first occurrence, `0` if it could not be found
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*/
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size_t indexOf(const char* str, char key) {
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int depth = 0;
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for (size_t i = 0; i < strlen(str); ++i) {
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const char c = str[i];
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if(depth == 0 && c == key) {
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return i;
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}
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if(c == '(') depth++;
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if(c == ')') depth--;
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}
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// Due to the way this function is intended to be used,
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// it's safe to assume the character will not appear as
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// the string's first character
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// thus `0` is used as the `not found` value
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return 0;
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}
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/**
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* @brief utility function to create a subString
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* @param str target string
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* @param begin starting index, inclusive
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* @param end ending index, inclusive
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* @returns pointer to the newly created subString
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*/
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char* subString(const char* str, size_t begin, size_t end) {
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char* res = malloc(end - begin + 2);
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strncpy(res, str + begin, end - begin + 1);
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res[end - begin + 1] = '\0';
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return res;
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}
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/**
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* @brief recursively constructs a AST from a preprocessed regex string
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* @param input regex
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* @returns pointer to the resulting tree
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*/
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struct ASTNode* buildAST(const char* input) {
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struct ASTNode* node = createNode('\0');
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node->left = NULL;
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node->right = NULL;
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const size_t len = strlen(input);
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size_t index;
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// Empty input
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if(len == 0) return node;
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// Character literals
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if(len == 1) {
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node->content = input[0];
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return node;
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}
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// Discard parentheses
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if(input[0] == '(' && input[len - 1] == ')') {
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char* temp = subString(input, 1, len - 2);
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destroyNode(node);
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node = buildAST(temp);
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free(temp);
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return node;
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}
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// Union
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index = indexOf(input, '|');
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if(index) {
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node->content = '|';
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char* temp1 = subString(input, 0, index - 1);
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char* temp2 = subString(input, index + 1, len - 1);
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node->left = buildAST(temp1);
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node->right = buildAST(temp2);
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free(temp2);
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free(temp1);
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return node;
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}
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// Concatenation
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index = indexOf(input, '\n');
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if(index) {
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node->content = '\n';
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char* temp1 = subString(input, 0, index - 1);
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char* temp2 = subString(input, index + 1, len - 1);
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node->left = buildAST(temp1);
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node->right = buildAST(temp2);
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free(temp2);
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free(temp1);
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return node;
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}
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// Kleene star
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// Testing with indexOf() is unnecessary here,
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// Since all other possibilities have been exhausted
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node->content = '*';
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char* temp = subString(input, 0, len - 2);
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node->left = buildAST(temp);
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node->right = NULL;
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free(temp);
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return node;
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}
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/* End AST construction, begins the actual algorithm itself */
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/**
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* @brief helper function to recursively redirect transition rule targets
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* @param nfa target NFA
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* @param src the state to redirect away from
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* @param dest the state to redirect to
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* @returns void
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*/
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void redirect(struct NFA* nfa, struct NFAState* src, struct NFAState* dest) {
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for (int i = 0; i < nfa->subCount; ++i) {
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redirect(nfa->subs[i], src, dest);
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}
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for (int i = 0; i < nfa->ruleCount; ++i) {
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struct transRule* rule = nfa->rulePool[i];
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if (rule->target == src) {
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rule->target = dest;
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}
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}
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}
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struct NFA* compileFromAST(struct ASTNode* root) {
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struct NFA* nfa = createNFA();
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// Empty input
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if (root->content == '\0') {
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addRule(nfa, createRule(nfa->statePool[1], '\0'), 0);
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return nfa;
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}
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// Character literals
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if (isLiteral(root->content)) {
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addRule(nfa, createRule(nfa->statePool[1], root->content), 0);
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return nfa;
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}
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switch (root->content) {
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case '\n': {
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struct NFA* ln = compileFromAST(root->left);
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struct NFA* rn = compileFromAST(root->right);
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// Redirects all rules targeting ln's accepting state to
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// target rn's starting state
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redirect(ln, ln->statePool[1], rn->statePool[0]);
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// Manually creates and initializes a special
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// "wrapper" NFA
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destroyNFA(nfa);
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struct NFA* wrapper = malloc(sizeof(struct NFA));
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wrapper->stateCount = 2;
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wrapper->statePool = malloc(sizeof(struct NFAState*) * 2);
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wrapper->subCount = 0;
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wrapper->subs = malloc(sizeof(struct NFA*) * 2);
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wrapper->ruleCount = 0;
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wrapper->rulePool = malloc(sizeof(struct transRule*) * 3);
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wrapper->CSCount = 0;
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wrapper->currentStates = malloc(sizeof(struct NFAState*) * 2);
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wrapper->wrapperFlag = 1;
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wrapper->subs[wrapper->subCount++] = ln;
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wrapper->subs[wrapper->subCount++] = rn;
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// Maps the wrapper NFA's starting and ending states
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// to its sub NFAs
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wrapper->statePool[0] = ln->statePool[0];
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wrapper->statePool[1] = rn->statePool[1];
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return wrapper;
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}
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case '|': {
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struct NFA* ln = compileFromAST(root->left);
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struct NFA* rn = compileFromAST(root->right);
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nfa->subs[nfa->subCount++] = ln;
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nfa->subs[nfa->subCount++] = rn;
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// Adds empty character transition rules
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addRule(nfa, createRule(ln->statePool[0], '\0'), 0);
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addRule(ln, createRule(nfa->statePool[1], '\0'), 1);
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addRule(nfa, createRule(rn->statePool[0], '\0'), 0);
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addRule(rn, createRule(nfa->statePool[1], '\0'), 1);
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return nfa;
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}
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case '*': {
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struct NFA* ln = compileFromAST(root->left);
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nfa->subs[nfa->subCount++] = ln;
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addRule(ln, createRule(ln->statePool[0], '\0'), 1);
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addRule(nfa, createRule(ln->statePool[0], '\0'), 0);
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addRule(ln, createRule(nfa->statePool[1], '\0'), 1);
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addRule(nfa, createRule(nfa->statePool[1], '\0'), 0);
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return nfa;
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}
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}
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// Fallback, shouldn't happen in normal operation
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destroyNFA(nfa);
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return NULL;
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}
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/* Ends the algorithm, begins NFA utility functions*/
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/**
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* @brief adds a state to a NFA
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* @param nfa target NFA
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* @param state the NFA state to be added
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* @returns void
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*/
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void addState(struct NFA* nfa, struct NFAState* state) {
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nfa->statePool[nfa->stateCount++] = state;
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}
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/**
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* @brief adds a transition rule to a NFA
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* @param nfa target NFA
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* @param rule the rule to be added
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* @param loc which state this rule should be added to
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* @returns void
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*/
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void addRule(struct NFA* nfa, struct transRule* rule, int loc) {
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nfa->rulePool[nfa->ruleCount++] = rule;
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struct NFAState* state = nfa->statePool[loc];
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state->rules[state->ruleCount++] = rule;
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}
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/**
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* @brief performs postprocessing on a compiled NFA,
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* add circular empty character transition rules where
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* it's needed for the NFA to function correctly
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* @param nfa target NFA
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* @returns void
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*/
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void postProcessing(struct NFA* nfa) {
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// Since the sub NFA's states and rules are managed
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// through their own pools, recursion is necessary
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for (int i = 0; i < nfa->subCount; ++i) {
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postProcessing(nfa->subs[i]);
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}
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// If a state does not have any empty character accepting rule,
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// we add a rule that circles back to itself
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// So this state will be preserved when
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// empty characters are inputted
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for (int i = 0; i < nfa->stateCount; ++i) {
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struct NFAState* pState = nfa->statePool[i];
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int f = 0;
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for (int j = 0; j < pState->ruleCount; ++j) {
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if(pState->rules[j]->cond == '\0') {
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f = 1;
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break;
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}
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}
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if (!f) {
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addRule(nfa, createRule(pState, '\0'), i);
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}
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}
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}
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/**
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* @brief helper function to determine an element's presence in an array
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* @param states target array
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* @param len length of the target array
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* @param state the element to search for
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* @returns `1` if the element is present, `0` otherwise
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*/
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int contains(struct NFAState** states, int len, struct NFAState* state) {
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int f = 0;
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for (int i = 0; i < len; ++i) {
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if(states[i] == state) {
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f = 1;
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break;
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}
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}
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return f;
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}
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/**
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* @brief helper function to manage empty character transitions
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* @param target target NFA
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* @param states pointer to results storage location
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* @param sc pointer to results count storage location
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* @returns void
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*/
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void findEmpty(struct NFAState* target, struct NFAState** states, int *sc) {
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for (int i = 0; i < target->ruleCount; ++i) {
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const struct transRule *pRule = target->rules[i];
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if (pRule->cond == '\0' && !contains(states, *sc, pRule->target)) {
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states[(*sc)++] = pRule->target;
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// the use of `states` and `sc` is necessary
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// to sync data across recursion levels
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findEmpty(pRule->target, states, sc);
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}
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}
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}
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/**
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* @brief moves a NFA forward
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* @param nfa target NFA
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* @param input the character to be fed into the NFA
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* @returns void
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*/
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void transit(struct NFA* nfa, char input) {
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struct NFAState** newStates = malloc(sizeof(struct NFAState*) * 10);
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int NSCount = 0;
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if (input == '\0') {
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// In case of empty character input, it's possible for
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// a state to transit to another state that's more than
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// one rule away, we need to take that into account
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for (int i = nfa->CSCount - 1; i > -1; --i) {
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struct NFAState *pState = nfa->currentStates[i];
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nfa->CSCount--;
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struct NFAState** states = malloc(sizeof(struct NFAState*) * 10);
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int sc = 0;
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findEmpty(pState, states, &sc);
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for (int j = 0; j < sc; ++j) {
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if(!contains(newStates,NSCount, states[j])) {
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newStates[NSCount++] = states[j];
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}
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}
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free(states);
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}
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} else {
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// Iterates through all current states
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for (int i = nfa->CSCount - 1; i > -1; --i) {
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struct NFAState *pState = nfa->currentStates[i];
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// Gradually empties the current states pool, so
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// it can be refilled
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nfa->CSCount--;
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// Iterates through rules of this state
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for (int j = 0; j < pState->ruleCount; ++j) {
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const struct transRule *pRule = pState->rules[j];
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if(pRule->cond == input) {
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if(!contains(newStates, NSCount, pRule->target)) {
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newStates[NSCount++] = pRule->target;
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}
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}
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}
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}
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}
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nfa->CSCount = NSCount;
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for (int i = 0; i < NSCount; ++i) {
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nfa->currentStates[i] = newStates[i];
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}
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free(newStates);
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}
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/**
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* @brief determines whether the NFA is currently in its accepting state
|
||
* @param nfa target NFA
|
||
* @returns `1` if the NFA is in its accepting state
|
||
* @returns `0` otherwise
|
||
*/
|
||
int isAccepting(const struct NFA* nfa) {
|
||
for (int i = 0; i < nfa->CSCount; ++i) {
|
||
if(nfa->currentStates[i] == nfa->statePool[1]) {
|
||
return 1;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/* Ends NFA utilities, begins testing function*/
|
||
|
||
/**
|
||
* @brief Testing helper function
|
||
* @param regex the regular expression to be used
|
||
* @param string the string to match against
|
||
* @param expected expected results
|
||
* @returns void
|
||
*/
|
||
void testHelper(const char* regex, const char* string, const int expected) {
|
||
char* temp = preProcessing(regex);
|
||
struct ASTNode* node = buildAST(temp);
|
||
|
||
struct NFA* nfa = compileFromAST(node);
|
||
postProcessing(nfa);
|
||
|
||
// reallocates the outermost NFA's current states pool
|
||
// because it will actually be used to store all the states
|
||
nfa->currentStates = realloc(nfa->currentStates, sizeof(struct NFAState*) * 100);
|
||
// Starts the NFA by adding its starting state to the pool
|
||
nfa->currentStates[nfa->CSCount++] = nfa->statePool[0];
|
||
|
||
// feeds empty characters into the NFA before and after
|
||
// every normal character
|
||
for (size_t i = 0; i < strlen(string); ++i) {
|
||
transit(nfa, '\0');
|
||
transit(nfa, string[i]);
|
||
}
|
||
transit(nfa, '\0');
|
||
|
||
assert(isAccepting(nfa) == expected);
|
||
|
||
destroyNFA(nfa);
|
||
destroyNode(node);
|
||
free(temp);
|
||
}
|
||
|
||
/**
|
||
* @brief Self-test implementations
|
||
* @returns void
|
||
*/
|
||
static void test(void) {
|
||
testHelper("(c|a*b)", "c", 1);
|
||
testHelper("(c|a*b)", "aab", 1);
|
||
testHelper("(c|a*b)", "ca", 0);
|
||
testHelper("(c|a*b)*", "caaab", 1);
|
||
testHelper("(c|a*b)*", "caba", 0);
|
||
testHelper("", "", 1);
|
||
testHelper("", "1", 0);
|
||
testHelper("(0|(1(01*(00)*0)*1)*)*","11",1);
|
||
testHelper("(0|(1(01*(00)*0)*1)*)*","110",1);
|
||
testHelper("(0|(1(01*(00)*0)*1)*)*","1100",1);
|
||
testHelper("(0|(1(01*(00)*0)*1)*)*","10000",0);
|
||
testHelper("(0|(1(01*(00)*0)*1)*)*","00000",1);
|
||
|
||
printf("All tests have successfully passed!\n");
|
||
}
|
||
|
||
/**
|
||
* @brief Main function
|
||
* @returns 0 on exit
|
||
*/
|
||
int main(void) {
|
||
test(); // run self-test implementations
|
||
return 0;
|
||
}
|
||
|
||
/* I opted to place these more-or-less boilerplate code and their docs
|
||
* at the end of file for better readability */
|
||
|
||
/**
|
||
* @brief creates and initializes a AST node
|
||
* @param content data to initializes the node with
|
||
* @returns pointer to the newly created node
|
||
*/
|
||
struct ASTNode* createNode(const char content) {
|
||
struct ASTNode* node = malloc(sizeof(struct ASTNode));
|
||
node->content = content;
|
||
node->left = NULL;
|
||
node->right = NULL;
|
||
return node;
|
||
}
|
||
|
||
/**
|
||
* @brief recursively destroys a AST
|
||
* @param node the root node of the tree to be deleted
|
||
* @returns void
|
||
*/
|
||
void destroyNode(struct ASTNode* node) {
|
||
if(node->left != NULL) {
|
||
destroyNode(node->left);
|
||
}
|
||
|
||
if(node->right != NULL) {
|
||
destroyNode(node->right);
|
||
}
|
||
|
||
free(node);
|
||
}
|
||
|
||
/**
|
||
* @brief creates and initializes a transition rule
|
||
* @param state transition target
|
||
* @param c transition condition
|
||
* @returns pointer to the newly created rule
|
||
*/
|
||
struct transRule* createRule(struct NFAState* state, char c) {
|
||
struct transRule* rule = malloc(sizeof(struct transRule));
|
||
rule->target = state;
|
||
rule->cond = c;
|
||
return rule;
|
||
}
|
||
|
||
/**
|
||
* @brief destroys a transition rule object
|
||
* @param rule pointer to the object to be deleted
|
||
* @returns void
|
||
*/
|
||
void destroyRule(struct transRule* rule) {
|
||
free(rule);
|
||
}
|
||
|
||
/**
|
||
* @brief creates and initializes a NFA state
|
||
* @returns pointer to the newly created NFA state
|
||
*/
|
||
struct NFAState* createState(void) {
|
||
struct NFAState* state = malloc(sizeof(struct NFAState));
|
||
state->ruleCount = 0;
|
||
state->rules = malloc(sizeof(struct transRule*) * 3);
|
||
return state;
|
||
}
|
||
|
||
/**
|
||
* @brief destroys a NFA state
|
||
* @param state pointer to the object to be deleted
|
||
* @returns void
|
||
*/
|
||
void destroyState(struct NFAState* state) {
|
||
free(state->rules);
|
||
free(state);
|
||
}
|
||
|
||
/**
|
||
* @brief creates and initializes a NFA
|
||
* @returns pointer to the newly created NFA
|
||
*/
|
||
struct NFA* createNFA(void) {
|
||
struct NFA* nfa = malloc(sizeof(struct NFA));
|
||
|
||
nfa->stateCount = 0;
|
||
nfa->statePool = malloc(sizeof(struct NFAState*) * 5);
|
||
nfa->ruleCount = 0;
|
||
nfa->rulePool = malloc(sizeof(struct transRule*) * 10);
|
||
nfa->CSCount = 0;
|
||
nfa->currentStates = malloc(sizeof(struct NFAState*) * 5);
|
||
nfa->subCount = 0;
|
||
nfa->subs = malloc(sizeof(struct NFA*) * 5);
|
||
nfa->wrapperFlag = 0;
|
||
|
||
addState(nfa, createState());
|
||
addState(nfa, createState());
|
||
return nfa;
|
||
}
|
||
|
||
/**
|
||
* @brief recursively destroys a NFA
|
||
* @param nfa pointer to the object to be deleted
|
||
* @returns void
|
||
*/
|
||
void destroyNFA(struct NFA* nfa) {
|
||
for (int i = 0; i < nfa->subCount; ++i) {
|
||
destroyNFA(nfa->subs[i]);
|
||
}
|
||
|
||
// In case of a wrapper NFA, do not free its states
|
||
// because it doesn't really have any states of its own
|
||
if (!nfa->wrapperFlag) {
|
||
for (int i = 0; i < nfa->stateCount; ++i) {
|
||
destroyState(nfa->statePool[i]);
|
||
}
|
||
}
|
||
for (int i = 0; i < nfa->ruleCount; ++i) {
|
||
destroyRule(nfa->rulePool[i]);
|
||
}
|
||
free(nfa->statePool);
|
||
free(nfa->currentStates);
|
||
free(nfa->rulePool);
|
||
free(nfa->subs);
|
||
free(nfa);
|
||
}
|