TheAlgorithms-C/client_server/udp_client.c
2020-05-30 18:26:19 +00:00

50 lines
1.2 KiB
C

// Client side implementation of UDP client-server model
#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#define PORT 8080
#define MAXLINE 1024
// Driver code
int main()
{
int sockfd;
char buffer[MAXLINE];
char *hello = "Hello from client";
struct sockaddr_in servaddr;
// Creating socket file descriptor
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
perror("socket creation failed");
exit(EXIT_FAILURE);
}
memset(&servaddr, 0, sizeof(servaddr));
// Filling server information
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(PORT);
servaddr.sin_addr.s_addr = INADDR_ANY;
int n, len;
sendto(sockfd, (const char *)hello, strlen(hello), MSG_CONFIRM,
(const struct sockaddr *)&servaddr, sizeof(servaddr));
printf("Hello message sent.\n");
n = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL,
(struct sockaddr *)&servaddr, &len);
buffer[n] = '\0';
printf("Server : %s\n", buffer);
close(sockfd);
return 0;
}