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* TCP Full Duplex Server Client Communication * Changes made to successfully complete 5th Check * Update client_server/tcp_full_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * updating DIRECTORY.md * Update tcp_full_duplex_client.c * Update client_server/tcp_full_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Fix Typos In Full Duplex TCP & Add Remote Command Execution Using UDP * updating DIRECTORY.md * Update settings.json * Update client_server/remote_command_exec_udp_client.c Co-authored-by: David Leal <halfpacho@gmail.com> Co-authored-by: David Leal <halfpacho@gmail.com> Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
148 lines
5.6 KiB
C
148 lines
5.6 KiB
C
/**
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* @file
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* @author [NVombat](https://github.com/NVombat)
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* @brief Client-side implementation of [Remote Command
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* Execution Using
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* UDP](https://www.imperva.com/learn/ddos/udp-user-datagram-protocol/)
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* @see remote_command_exec_udp_server.c
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*
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* @details
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* The algorithm is based on the simple UDP client and server model. It
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* runs an infinite loop which takes user input and sends it to the server
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* for execution. The server receives the commands and executes them
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* until the user exits the loop. In this way, Remote Command Execution
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* using UDP is shown using the server-client model & socket programming
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*/
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#include <arpa/inet.h> /// For the type in_addr_t and in_port_t
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#include <errno.h> /// To indicate what went wrong if an error occurs
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#include <netdb.h> /// For structures returned by the network database library - formatted internet addresses and port numbers
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#include <netinet/in.h> /// For in_addr and sockaddr_in structures
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#include <stdint.h> /// For specific bit size values of variables
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#include <stdio.h> /// Variable types, several macros, and various functions for performing input and output
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#include <stdlib.h> /// Variable types, several macros, and various functions for performing general functions
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#include <string.h> /// Various functions for manipulating arrays of characters
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#include <sys/socket.h> /// For macro definitions related to the creation of sockets
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#include <sys/types.h> /// For definitions to allow for the porting of BSD programs
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#include <unistd.h> /// For miscellaneous symbolic constants and types, and miscellaneous functions
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#define PORT 10000 /// Define port over which communication will take place
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/**
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* @brief Utility function used to print an error message to `stderr`.
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* It prints `str` and an implementation-defined error
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* message corresponding to the global variable `errno`.
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* @returns void
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*/
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void error()
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{
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perror("Socket Creation Failed");
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exit(EXIT_FAILURE);
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}
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/**
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* @brief Main function
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* @returns 0 on exit
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*/
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int main()
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{
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/** Variable Declarations */
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uint32_t
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sockfd; ///< socket descriptors - Like file handles but for sockets
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char send_msg[1024],
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recv_msg[1024]; ///< character arrays to read and store string data
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/// for communication
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struct sockaddr_in
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server_addr; ///< basic structures for all syscalls and functions that
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/// deal with internet addresses. Structures for handling
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/// internet addresses
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socklen_t serverLength = sizeof(server_addr); ///< length of socket
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/**
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* The UDP socket is created using the socket function.
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*
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* AF_INET (Family) - it is an address family that is used to designate the
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* type of addresses that your socket can communicate with
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*
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* SOCK_DGRAM (Type) - Indicates UDP Connection - UDP does not require the
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* source and destination to establish a three-way handshake before
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* transmission takes place. Additionally, there is no need for an
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* end-to-end connection
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*
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* 0 (Protocol) - Specifies a particular protocol to be used with the
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* socket. Specifying a protocol of 0 causes socket() to use an unspecified
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* default protocol appropriate for the requested socket type.
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*/
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if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
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{
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error();
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}
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/**
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* Server Address Information
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*
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* The bzero() function erases the data in the n bytes of the memory
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* starting at the location pointed to, by writing zeros (bytes
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* containing '\0') to that area.
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*
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* We bind the server_addr to the internet address and port number thus
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* giving our socket an identity with an address and port where it can
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* listen for connections
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*
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* htons - The htons() function translates a short integer from host byte
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* order to network byte order
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*
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* htonl - The htonl() function translates a long integer from host byte
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* order to network byte order
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*
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* These functions are necessary so that the binding of address and port
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* takes place with data in the correct format
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*/
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bzero(&server_addr, sizeof(server_addr));
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server_addr.sin_family = AF_INET;
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server_addr.sin_port = htons(PORT);
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server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
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printf("Client is running...\n");
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/**
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* Connects the client to the server address using the socket descriptor
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* This enables the two to communicate and exchange data
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*/
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connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr));
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printf("Client is Connected Successfully...\n");
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/**
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* Communication between client and server
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*
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* The client sends data to the server after taking the input
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* from the user
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*
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* The client then receives a response from the server when the
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* command has been executed
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*
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* The server and client can communicate indefinitely till one of them
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* exits the connection
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*
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* The client sends the server a command which it executes thus showing
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* remote command execution using UDP
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*/
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while (1)
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{
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printf("\nEnter Command To Be Executed Remotely: \n");
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fgets(send_msg, sizeof(send_msg), stdin);
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sendto(sockfd, send_msg, sizeof(send_msg), 0,
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(struct sockaddr *)&server_addr, serverLength);
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recvfrom(sockfd, recv_msg, sizeof(recv_msg), 0,
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(struct sockaddr *)&server_addr, &serverLength);
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printf("Server Reply: %s\n", recv_msg);
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}
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/// Close Socket
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close(sockfd);
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printf("Client is offline...\n");
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return 0;
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}
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