TheAlgorithms-C/data_structures/array/carray.c

289 lines
5.6 KiB
C

/*
* CArray.c
*
* Author: Leonardo Vencovsky
* Created on 19/03/2018
*
* Modified by: Leonardo Vencovsky
* Last modified: 19/03/2018
*
* Array Implementations in C
*
* Compiled in Visual Studio 2017
*
*/
/*
Return Codes
-1 - Array Erased
0 - Success
1 - Invalid Position
2 - Position already initialized (use update function)
3 - Position not initialized (use insert function)
4 - Position already empty
5 - Array is full
*/
#include "CArray.h"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void swap(CArray *array, int position1, int position2);
CArray *getCArray(int size)
{
CArray *array = (CArray *)malloc(sizeof(CArray));
array->array = (int *)malloc(sizeof(int) * size);
array->size = size;
int i;
for (i = 0; i < size; i++)
{
array->array[i] = 0;
}
return array;
}
int insertValueCArray(CArray *array, int position, int value)
{
if (position >= 0 && position < array->size)
{
if (array->array[position] == 0)
{
array->array[position] = value;
return SUCCESS;
}
else
return POSITION_INIT;
}
return INVALID_POSITION;
}
int removeValueCArray(CArray *array, int position)
{
if (position >= 0 && position < array->size)
{
if (array->array[position] != 0)
{
array->array[position] = 0;
}
else
return POSITION_EMPTY;
}
return INVALID_POSITION;
}
int pushValueCArray(CArray *array, int value)
{
int i;
int ok = 0;
for (i = 0; i < array->size; i++)
{
if (array->array[i] == 0)
{
array->array[i] = value;
ok = 1;
break;
}
}
if (ok == 1)
return SUCCESS;
else
return ARRAY_FULL;
}
int updateValueCArray(CArray *array, int position, int value)
{
if (position >= 0 && position < array->size)
{
if (array->array[position] != 0)
{
}
else
return POSITION_NOT_INIT;
}
return INVALID_POSITION;
}
int eraseCArray(CArray *array)
{
int i;
for (i = 0; i < array->size; i++)
{
array->array[i] = 0;
}
return 0;
}
int switchValuesCArray(CArray *array, int position1, int position2)
{
if (position1 >= 0 && position1 < array->size && position2 >= 0 &&
position2 < array->size)
{
int temp = array->array[position1];
array->array[position1] = array->array[position2];
array->array[position2] = temp;
}
return INVALID_POSITION;
}
int reverseCArray(CArray *array)
{
int i;
for (i = 0; i < array->size / 2; i++)
{
swap(array, i, array->size - i - 1);
}
return SUCCESS;
}
int displayCArray(CArray *array)
{
int i;
printf("\nC ARRAY\n");
for (i = 0; i < array->size; i++)
{
printf("%d ", array->array[i]);
}
printf("\n");
return 0;
}
int blenderCArray(CArray *array)
{
srand(time(NULL) * array->size);
int i;
int total = array->size * 100;
for (i = 0; i < total; i++)
{
swap(array, rand() % array->size, rand() % array->size);
}
return 0;
}
CArray *getCopyCArray(CArray *arr)
{
CArray *array = (CArray *)malloc(sizeof(CArray));
array->array = (int *)malloc(sizeof(int) * arr->size);
array->size = arr->size;
int i;
for (i = 0; i < arr->size; i++)
{
array->array[i] = arr->array[i];
}
return array;
}
void swap(CArray *array, int position1, int position2)
{
int temp = array->array[position1];
array->array[position1] = array->array[position2];
array->array[position2] = temp;
}
int bubbleSortCArray(CArray *array)
{
int i, j;
for (i = 0; i < array->size - 1; i++)
{
for (j = 0; j < array->size - i - 1; j++)
{
if (array->array[j] > array->array[j + 1])
{
swap(array, j, j + 1);
}
}
}
return 0;
}
int selectionSortCArray(CArray *array)
{
int i, j, min;
for (i = 0; i < array->size - 1; i++)
{
min = i;
for (j = i + 1; j < array->size; j++)
if (array->array[j] < array->array[min])
min = j;
swap(array, min, i);
}
return 0;
}
int insertionSortCArray(CArray *array)
{
int i, j, num;
for (i = 1; i < array->size; i++)
{
num = array->array[i];
j = i - 1;
while (j >= 0 && array->array[j] > num)
{
array->array[j + 1] = array->array[j];
j--;
}
array->array[j + 1] = num;
}
return 0;
}
int valueOcurranceCArray(CArray *array, int value)
{
int i, total = 0;
for (i = 0; i < array->size; i++)
{
if (array->array[i] == value)
total++;
}
return total;
}
CArray *valuePositionsCArray(CArray *array, int value)
{
int i, j = 0;
int total = valueOcurranceCArray(array, value);
CArray *resultArray = getCArray(total);
for (i = 0; i < array->size; i++)
{
if (array->array[i] == value)
{
// Hopefully this won't overflow
resultArray->array[j] = i;
j++;
}
}
return resultArray;
}
int findMinCArray(CArray *array)
{
int i;
int min = array->array[0];
for (i = 1; i < array->size; i++)
{
if (array->array[i] < min)
{
min = array->array[i];
}
}
return min;
}
int findMaxCArray(CArray *array)
{
int i;
int max = array->array[0];
for (i = 1; i < array->size; i++)
{
if (array->array[i] > max)
{
max = array->array[i];
}
}
return max;
}