TheAlgorithms-C/client_server/remote_command_exec_udp_server.c
Nikhill Vombatkere d8804a60ab
Remote Command Execution Using UDP Client Server Model (& Merging Branch Locally) (#930)
* TCP Full Duplex Server Client Communication

* Changes made to successfully complete 5th Check

* Update client_server/tcp_full_duplex_server.c

Co-authored-by: David Leal <halfpacho@gmail.com>

* updating DIRECTORY.md

* Update tcp_full_duplex_client.c

* Update client_server/tcp_full_duplex_client.c

Co-authored-by: David Leal <halfpacho@gmail.com>

* Fix Typos In Full Duplex TCP & Add Remote Command Execution Using UDP

* updating DIRECTORY.md

* Update settings.json

* Update client_server/remote_command_exec_udp_client.c

Co-authored-by: David Leal <halfpacho@gmail.com>

Co-authored-by: David Leal <halfpacho@gmail.com>
Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
2022-01-11 23:50:57 +05:30

158 lines
6.1 KiB
C

/**
* @file
* @author [NVombat](https://github.com/NVombat)
* @brief Server-side implementation of [Remote Command
* Execution Using
* UDP](https://www.imperva.com/learn/ddos/udp-user-datagram-protocol/)
* @see remote_command_exec_udp_server.c
*
* @details
* The algorithm is based on the simple UDP client and server model. It
* runs an infinite loop which takes user input and sends it to the server
* for execution. The server receives the commands and executes them
* until the user exits the loop. In this way, Remote Command Execution
* using UDP is shown using the server-client model & socket programming
*/
#include <arpa/inet.h> /// For the type in_addr_t and in_port_t
#include <errno.h> /// To indicate what went wrong if an error occurs
#include <netdb.h> /// For structures returned by the network database library - formatted internet addresses and port numbers
#include <netinet/in.h> /// For in_addr and sockaddr_in structures
#include <stdint.h> /// For specific bit size values of variables
#include <stdio.h> /// Variable types, several macros, and various functions for performing input and output
#include <stdlib.h> /// Variable types, several macros, and various functions for performing general functions
#include <string.h> /// Various functions for manipulating arrays of characters
#include <sys/socket.h> /// For macro definitions related to the creation of sockets
#include <sys/types.h> /// For definitions to allow for the porting of BSD programs
#include <unistd.h> /// For miscellaneous symbolic constants and types, and miscellaneous functions
#define PORT 10000 /// Define port over which communication will take place
/**
* @brief Utility function used to print an error message to `stderr`.
* It prints `str` and an implementation-defined error
* message corresponding to the global variable `errno`.
* @returns void
*/
void error()
{
perror("Socket Creation Failed");
exit(EXIT_FAILURE);
}
/**
* @brief Main function
* @returns 0 on exit
*/
int main()
{
/** Variable Declarations */
uint32_t
sockfd; ///< socket descriptors - Like file handles but for sockets
char recv_msg[1024],
success_message[] =
"Command Executed Successfully!\n"; ///< character arrays to read
/// and store string data
/// for communication & Success
/// message
struct sockaddr_in server_addr,
client_addr; ///< basic structures for all syscalls and functions that
/// deal with internet addresses. Structures for handling
/// internet addresses
socklen_t clientLength = sizeof(client_addr); /// size of address
/**
* The UDP socket is created using the socket function.
*
* AF_INET (Family) - it is an address family that is used to designate the
* type of addresses that your socket can communicate with
*
* SOCK_DGRAM (Type) - Indicates UDP Connection - UDP does not require the
* source and destination to establish a three-way handshake before
* transmission takes place. Additionally, there is no need for an
* end-to-end connection
*
* 0 (Protocol) - Specifies a particular protocol to be used with the
* socket. Specifying a protocol of 0 causes socket() to use an unspecified
* default protocol appropriate for the requested socket type.
*/
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
error();
}
/**
* Server Address Information
*
* The bzero() function erases the data in the n bytes of the memory
* starting at the location pointed to, by writing zeros (bytes
* containing '\0') to that area.
*
* We bind the server_addr to the internet address and port number thus
* giving our socket an identity with an address and port where it can
* listen for connections
*
* htons - The htons() function translates a short integer from host byte
* order to network byte order
*
* htonl - The htonl() function translates a long integer from host byte
* order to network byte order
*
* These functions are necessary so that the binding of address and port
* takes place with data in the correct format
*/
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(PORT);
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
/**
* This binds the socket descriptor to the server thus enabling the server
* to listen for connections and communicate with other clients
*/
if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0)
{
error(); /// If binding is unsuccessful
}
printf("Server is Connected Successfully...\n");
/**
* Communication between client and server
*
* The bzero() function erases the data in the n bytes of the memory
* starting at the location pointed to, by writing zeros (bytes
* containing '\0') to that area. The variables are emptied and then
* ready for use
*
* The server receives data from the client which is a command. It then
* executes the command.
*
* The client then receives a response from the server when the
* command has been executed
*
* The server and client can communicate indefinitely till one of them
* exits the connection
*
* The client sends the server a command which it executes thus showing
* remote command execution using UDP
*/
while (1)
{
bzero(recv_msg, sizeof(recv_msg));
recvfrom(sockfd, recv_msg, sizeof(recv_msg), 0,
(struct sockaddr *)&client_addr, &clientLength);
printf("Command Output: \n");
system(recv_msg);
printf("Command Executed\n");
sendto(sockfd, success_message, sizeof(success_message), 0,
(struct sockaddr *)&client_addr, clientLength);
}
/// Close socket
close(sockfd);
printf("Server is offline...\n");
return 0;
}