TheAlgorithms-C/sorting/patience_sort.c
CascadingCascade 5bf2c42bff
feat: add Patience Sort algorithm (#1212)
* updating DIRECTORY.md

* updating DIRECTORY.md

* feat: Add Patience Sort

https://en.wikipedia.org/wiki/Patience_sorting

* updating DIRECTORY.md

* Update sorting/patience_sort.c

Co-authored-by: David Leal <halfpacho@gmail.com>

* Update sorting/patience_sort.c

Co-authored-by: David Leal <halfpacho@gmail.com>

---------

Co-authored-by: github-actions[bot] <github-actions@users.noreply.github.com>
Co-authored-by: David Leal <halfpacho@gmail.com>
2023-02-20 16:47:26 -06:00

161 lines
5.0 KiB
C

/**
* @file
* @brief [Patience Sort](https://en.wikipedia.org/wiki/Patience_sorting)
* @details From Wikipedia:
* In computer science, patience sorting is a sorting algorithm inspired by, and named after, the card game patience.
* Given an array of n elements from some totally ordered domain, consider this array as a collection of cards and simulate the patience sorting game.
* When the game is over, recover the sorted sequence by repeatedly picking off the minimum visible card;
* in other words, perform a k-way merge of the p piles, each of which is internally sorted.
* @author [CascadingCascade](https://github.com/CascadingCascade)
*/
#include <assert.h> /// for assertions
#include <stdio.h> /// for IO operations
#include <stdlib.h> /// for memory management
/**
* @brief Sorts the target array by dividing it into a variable number of internally sorted piles then merge the piles
* @param array pointer to the array to be sorted
* @param length length of the target array
* @returns void
*/
void patienceSort(int *array, int length) {
// An array of pointers used to store each pile
int* *piles = (int* *) malloc(sizeof(int*) * length);
for (int i = 0; i < length; ++i) {
piles[i] = malloc(sizeof(int) * length);
}
// pileSizes keep track of the indices of each pile's topmost element, hence 0 means only one element
// Note how calloc() is used to initialize the sizes of all piles to zero
int *pileSizes = (int*) calloc(length,sizeof(int));
// This initializes the first pile, note how using an array of pointers allowed us to access elements through two subscripts
// The first subscript indicates which pile we are accessing, the second subscript indicates the location being accessed in that pile
piles[0][0] = array[0];
int pileCount = 1;
for (int i = 1; i < length; ++i) {
// This will be used to keep track whether an element has been added to an existing pile
int flag = 1;
for (int j = 0; j < pileCount; ++j) {
if(piles[j][pileSizes[j]] > array[i]) {
// We have found a pile this element can be added to
piles[j][pileSizes[j] + 1] = array[i];
pileSizes[j]++;
flag--;
break;
}
}
if(flag) {
// The element in question can not be added to any existing piles, creating a new pile
piles[pileCount][0] = array[i];
pileCount++;
}
}
// This will keep track of the minimum value of all 'exposed' elements and which pile that value is from
int min, minLocation;
for (int i = 0; i < length; ++i) {
// Since there's no guarantee the first pile will be depleted slower than other piles,
// Example: when all elements are equal, in that case the first pile will be depleted immediately
// We can't simply initialize min to the top most element of the first pile,
// this loop finds a value to initialize min to.
for (int j = 0; j < pileCount; ++j) {
if(pileSizes[j] < 0) {
continue;
}
min = piles[j][pileSizes[j]];
minLocation = j;
break;
}
for (int j = 0; j < pileCount; ++j) {
if(pileSizes[j] < 0) {
continue;
}
if(piles[j][pileSizes[j]] < min) {
min = piles[j][pileSizes[j]];
minLocation = j;
}
}
array[i] = min;
pileSizes[minLocation]--;
}
// Deallocate memory
free(pileSizes);
for (int i = 0; i < length; ++i) {
free(piles[i]);
}
free(piles);
}
/**
* @brief Helper function to print an array
* @param array pointer to the array
* @param length length of the target array
* @returns void
*/
void printArray(int *array,int length) {
printf("Array:");
for (int i = 0; i < length; ++i) {
printf("%d",array[i]);
if (i != length - 1) putchar(',');
}
putchar('\n');
}
/**
* @brief Testing Helper function
* @param array pointer to the array to be used for testing
* @param length length of the target array
* @returns void
*/
void testArray(int *array,int length) {
printf("Before sorting:\n");
printArray(array,length);
patienceSort(array,length);
printf("After sorting:\n");
printArray(array,length);
for (int i = 0; i < length - 1; ++i) {
assert(array[i] <= array[i + 1]);
}
printf("All assertions have passed!\n\n");
}
/**
* @brief Self-test implementations
* @returns void
*/
static void test() {
int testArray1[] = {2,8,7,1,3,5,6,4};
int testArray2[] = {2,2,5,1,3,5,6,4};
int testArray3[] = {1,2,3,4,5,6,7,8};
int testArray4[] = {8,7,6,5,4,3,2,1};
testArray(testArray1,8);
testArray(testArray2,8);
testArray(testArray3,8);
testArray(testArray4,8);
printf("Testing successfully completed!\n");
}
/**
* @brief Main function
* @returns 0 on exit
*/
int main() {
test(); // run self-test implementations
return 0;
}