mirror of
https://github.com/TheAlgorithms/C
synced 2024-11-24 06:19:37 +03:00
83a8239805
* update codes to run on Windows platform as well
* added cmake for client_server
* added scope parameters
* force use of unistd.h in non-windows
* use size_t instead of int
* use unsigned int instead of size_t
* clang-tidy fixes for ac0991eb51
* updated UDP server-client as well
* use unsigned int
* added documentation
* spell correction
Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
123 lines
3.1 KiB
C
123 lines
3.1 KiB
C
/**
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* @file
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* @author [Nairit11](https://github.com/Nairit11)
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* @author [Krishna Vedala](https://github.com/kvedala)
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* @brief Client side implementation of Server-Client system.
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* @see client_server/server.c
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32 // if compiling for Windows
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#define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next
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// MSVC compiler versions
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#include <winsock2.h>
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#define bzero(b, len) \
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(memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */
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#define read(a, b, c) recv(a, b, c, 0) /**< map BSD name to Winsock */
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#define write(a, b, c) send(a, b, c, 0) /**< map BSD name to Winsock */
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#define close closesocket /**< map BSD name to Winsock */
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#else // if not windows platform
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#endif
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#define MAX 80 /**< max. characters per message */
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#define PORT 8080 /**< port number to connect to */
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#define SA struct sockaddr /**< shortname for sockaddr */
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/**
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* Continuous loop to send and receive over the socket.
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* Exits when "exit" is sent from commandline.
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* @param sockfd socket handle number
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*/
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void func(int sockfd)
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{
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char buff[MAX];
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int n;
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for (;;)
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{
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bzero(buff, sizeof(buff));
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printf("Enter the string : ");
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n = 0;
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while ((buff[n++] = getchar()) != '\n')
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{
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;
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}
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write(sockfd, buff, sizeof(buff));
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bzero(buff, sizeof(buff));
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read(sockfd, buff, sizeof(buff));
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printf("From Server : %s", buff);
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if ((strncmp(buff, "exit", 4)) == 0)
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{
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printf("Client Exit...\n");
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break;
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}
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}
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}
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#ifdef _WIN32
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/** Cleanup function will be automatically called on program exit */
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void cleanup() { WSACleanup(); }
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#endif
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/**
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* @brief Driver code
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*/
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int main()
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{
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#ifdef _WIN32
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// when using winsock2.h, startup required
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WSADATA wsData;
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if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0)
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{
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perror("WSA Startup error: \n");
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return 0;
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}
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atexit(cleanup); // register at-exit function
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#endif
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int sockfd, connfd;
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struct sockaddr_in servaddr, cli;
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// socket create and verification
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd == -1)
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{
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printf("socket creation failed...\n");
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exit(0);
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}
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else
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{
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printf("Socket successfully created..\n");
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}
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bzero(&servaddr, sizeof(servaddr));
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// assign IP, PORT
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servaddr.sin_family = AF_INET;
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servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
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servaddr.sin_port = htons(PORT);
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// connect the client socket to server socket
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if (connect(sockfd, (SA *)&servaddr, sizeof(servaddr)) != 0)
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{
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printf("connection with the server failed...\n");
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exit(0);
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}
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else
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{
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printf("connected to the server..\n");
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}
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// function for chat
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func(sockfd);
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// close the socket
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close(sockfd);
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return 0;
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}
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