mirror of
https://github.com/TheAlgorithms/C
synced 2024-11-24 14:29:42 +03:00
83a8239805
* update codes to run on Windows platform as well
* added cmake for client_server
* added scope parameters
* force use of unistd.h in non-windows
* use size_t instead of int
* use unsigned int instead of size_t
* clang-tidy fixes for ac0991eb51
* updated UDP server-client as well
* use unsigned int
* added documentation
* spell correction
Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
159 lines
3.9 KiB
C
159 lines
3.9 KiB
C
/**
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* @file
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* @author [Nairit11](https://github.com/Nairit11)
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* @author [Krishna Vedala](https://github.com/kvedala)
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* @brief Server side implementation of Server-Client system.
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* @see client_server/client.c
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// #ifdef HAS_UNISTD
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// #include <unistd.h>
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// #endif
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#ifdef _WIN32
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#define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next
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// MSVC compiler versions
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#include <winsock2.h>
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#define bzero(b, len) \
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(memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */
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#define read(a, b, c) recv(a, b, c, 0) /**< map BSD name to Winsock */
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#define write(a, b, c) send(a, b, c, 0) /**< map BSD name to Winsock */
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#define close closesocket /**< map BSD name to Winsock */
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#else
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// if not windows platform
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#endif
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#define MAX 80 /**< max. characters per message */
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#define PORT 8080 /**< port number to connect to */
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#define SA struct sockaddr /**< shortname for sockaddr */
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#ifdef _WIN32
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/** Cleanup function will be automatically called on program exit */
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void cleanup() { WSACleanup(); }
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#endif
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/**
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* Continuous loop to send and receive over the socket.
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* Exits when "exit" is sent from commandline.
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* @param sockfd socket handle number
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*/
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void func(int sockfd)
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{
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char buff[MAX];
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int n;
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// infinite loop for chat
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for (;;)
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{
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bzero(buff, MAX);
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// read the message from client and copy it in buffer
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read(sockfd, buff, sizeof(buff));
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// print buffer which contains the client contents
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printf("From client: %s\t To client : ", buff);
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bzero(buff, MAX);
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n = 0;
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// copy server message in the buffer
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while ((buff[n++] = getchar()) != '\n')
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{
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;
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}
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// and send that buffer to client
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write(sockfd, buff, sizeof(buff));
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// if msg contains "Exit" then server exit and chat ended.
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if (strncmp("exit", buff, 4) == 0)
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{
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printf("Server Exit...\n");
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break;
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}
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}
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}
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/** Driver code */
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int main()
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{
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#ifdef _WIN32
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// when using winsock2.h, startup required
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WSADATA wsData;
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if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0)
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{
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perror("WSA Startup error: \n");
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return 0;
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}
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atexit(cleanup); // register at-exit function
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#endif
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int sockfd, connfd;
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unsigned int len;
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struct sockaddr_in servaddr, cli;
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// socket create and verification
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd == -1)
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{
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perror("socket creation failed...\n");
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exit(0);
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}
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else
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{
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printf("Socket successfully created..\n");
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}
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bzero(&servaddr, sizeof(servaddr));
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// assign IP, PORT
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servaddr.sin_family = AF_INET;
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servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
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servaddr.sin_port = htons(PORT);
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// Binding newly created socket to given IP and verification
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if ((bind(sockfd, (SA *)&servaddr, sizeof(servaddr))) != 0)
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{
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perror("socket bind failed...\n");
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exit(0);
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}
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else
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{
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printf("Socket successfully binded..\n");
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}
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// Now server is ready to listen and verification
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if ((listen(sockfd, 5)) != 0)
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{
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perror("Listen failed...\n");
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exit(0);
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}
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else
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{
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printf("Server listening..\n");
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}
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len = sizeof(cli);
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// Accept the data packet from client and verification
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connfd = accept(sockfd, (SA *)&cli, &len);
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if (connfd < 0)
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{
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perror("server acccept failed...\n");
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exit(0);
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}
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else
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{
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printf("server acccept the client...\n");
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}
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// Function for chatting between client and server
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func(connfd);
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// After chatting close the socket
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close(sockfd);
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return 0;
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}
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