mirror of https://github.com/TheAlgorithms/C
196 lines
4.6 KiB
C
196 lines
4.6 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#define SIZE 40
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// Assume max size of graph is 40 nodes
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struct queue
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{
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int items[SIZE];
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int front;
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int rear;
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};
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// Some declarations
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struct queue *createQueue();
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void enqueue(struct queue *q, int);
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int dequeue(struct queue *q);
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void display(struct queue *q);
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int isEmpty(struct queue *q);
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int pollQueue(struct queue *q);
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// Structure to create a graph node
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struct node
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{
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int vertex;
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struct node *next;
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};
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struct node *createNode(int);
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// Graph data structure
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struct Graph
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{
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int numVertices;
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struct node **adjLists;
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int *visited;
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};
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struct Graph *createGraph(int vertices);
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void addEdge(struct Graph *graph, int src, int dest);
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void printGraph(struct Graph *graph);
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void bfs(struct Graph *graph, int startVertex);
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int main()
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{
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int vertices, edges, source, i, src, dst;
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printf("Enter the number of vertices\n");
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scanf("%d", &vertices);
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struct Graph *graph = createGraph(vertices);
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printf("Enter the number of edges\n");
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scanf("%d", &edges);
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for (i = 0; i < edges; i++)
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{
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printf("Edge %d \nEnter source: ", i + 1);
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scanf("%d", &src);
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printf("Enter destination: ");
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scanf("%d", &dst);
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addEdge(graph, src, dst);
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}
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printf("Enter source of bfs\n");
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scanf("%d", &source);
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bfs(graph, source);
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// Uncomment below part to get a ready-made example
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/*struct Graph* graph = createGraph(6);
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addEdge(graph, 0, 1);
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addEdge(graph, 0, 2);
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addEdge(graph, 1, 2);
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addEdge(graph, 1, 4);
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addEdge(graph, 1, 3);
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addEdge(graph, 2, 4);
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addEdge(graph, 3, 4);
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bfs(graph,0);*/
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return 0;
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}
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void bfs(struct Graph *graph, int startVertex)
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{
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struct queue *q = createQueue();
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// Add to visited list and put in queue
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graph->visited[startVertex] = 1;
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enqueue(q, startVertex);
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printf("Breadth first traversal from vertex %d is:\n", startVertex);
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// Iterate while queue not empty
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while (!isEmpty(q))
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{
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printf("%d ", pollQueue(q));
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int currentVertex = dequeue(q);
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struct node *temp = graph->adjLists[currentVertex];
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// Add all unvisited neighbours of current vertex to queue to be printed
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// next
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while (temp)
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{
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int adjVertex = temp->vertex;
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// Only add if neighbour is unvisited
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if (graph->visited[adjVertex] == 0)
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{
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graph->visited[adjVertex] = 1;
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enqueue(q, adjVertex);
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}
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temp = temp->next;
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}
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}
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}
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// Memory for a graph node
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struct node *createNode(int v)
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{
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struct node *newNode = malloc(sizeof(struct node));
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newNode->vertex = v;
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newNode->next = NULL;
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return newNode;
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}
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// Allocates memory for graph data structure, in adjacency list format
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struct Graph *createGraph(int vertices)
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{
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struct Graph *graph = malloc(sizeof(struct Graph));
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graph->numVertices = vertices;
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graph->adjLists = malloc(vertices * sizeof(struct node *));
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graph->visited = malloc(vertices * sizeof(int));
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int i;
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for (i = 0; i < vertices; i++)
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{
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graph->adjLists[i] = NULL;
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graph->visited[i] = 0;
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}
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return graph;
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}
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// Adds bidirectional edge to graph
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void addEdge(struct Graph *graph, int src, int dest)
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{
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// Add edge from src to dest
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struct node *newNode = createNode(dest);
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newNode->next = graph->adjLists[src];
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graph->adjLists[src] = newNode;
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// Add edge from dest to src; comment it out for directed graph
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newNode = createNode(src);
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newNode->next = graph->adjLists[dest];
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graph->adjLists[dest] = newNode;
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}
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// Allocates memory for our queue data structure
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struct queue *createQueue()
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{
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struct queue *q = malloc(sizeof(struct queue));
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q->front = -1;
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q->rear = -1;
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return q;
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}
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// Checks for empty queue
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int isEmpty(struct queue *q)
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{
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if (q->rear == -1)
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return 1;
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else
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return 0;
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}
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// Inserts item at start of queue
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void enqueue(struct queue *q, int value)
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{
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if (q->rear == SIZE - 1)
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printf("\nQueue is Full!!");
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else
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{
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if (q->front == -1)
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q->front = 0;
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q->rear++;
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q->items[q->rear] = value;
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}
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}
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// Returns item at front of queue and removes it from queue
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int dequeue(struct queue *q)
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{
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int item;
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if (isEmpty(q))
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{
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printf("Queue is empty");
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item = -1;
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}
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else
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{
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item = q->items[q->front];
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q->front++;
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if (q->front > q->rear)
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{
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q->front = q->rear = -1;
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}
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}
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return item;
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}
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// Returns element at front of queue
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int pollQueue(struct queue *q) { return q->items[q->front]; }
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