/** * @file * @author [NVombat](https://github.com/NVombat) * @brief Server-side implementation of [TCP Half Duplex * Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm) * @see tcp_half_duplex_server.c * * @details * The algorithm is based on the simple TCP client and server model. However, * instead of the server only sending and the client only receiving data, * The server and client can both send data but only one at a time. This is * implemented by using a particular ordering of the `send()` and `recv()` * functions. When one of the clients or servers is sending, the other can only * receive and vice-versa. In this way, the Half Duplex Form of communication * can be represented using the TCP server-client model & socket programming */ #include /// For structures returned by the network database library - formatted internet addresses and port numbers #include /// For in_addr and sockaddr_in structures #include /// For specific bit size values of variables #include /// Variable types, several macros, and various functions for performing input and output #include /// Variable types, several macros, and various functions for performing general functions #include /// Various functions for manipulating arrays of characters #include /// For macro definitions related to the creation of sockets #include /// For definitions to allow for the porting of BSD programs #include /// For miscellaneous symbolic constants and types, and miscellaneous functions #define PORT 8100 /// Define port over which communication will take place /** * @brief Utility function used to print an error message to `stderr`. * It prints `str` and an implementation-defined error * message corresponding to the global variable `errno`. * @returns void */ void error() { perror("Socket Creation Failed"); exit(EXIT_FAILURE); } /** * @brief Main function * @returns 0 on exit */ int main() { /** Variable Declarations */ uint32_t sockfd, conn; ///< socket descriptors - Like file handles but for sockets char server_msg[10000], client_msg[10000]; ///< character arrays to read and store string data /// for communication struct sockaddr_in server_addr, client_addr; ///< asic structures for all syscalls and functions that /// deal with internet addresses. Structures for handling /// internet addresses /** * The TCP socket is created using the socket function * * AF_INET (Family) - it is an address family that is used to designate the * type of addresses that your socket can communicate with * * SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides * for the bidirectional, reliable, sequenced, and unduplicated flow of data * without record boundaries. Aside from the bidirectionality of data flow, * a pair of connected stream sockets provides an interface nearly identical * to pipes * * 0 (Protocol) - Specifies a particular protocol to be used with the * socket. Specifying a protocol of 0 causes socket() to use an unspecified * default protocol appropriate for the requested socket type */ if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { error(); ///< Error if the socket descriptor has a value lower than 0 - /// socket wasnt created } /** * Server Address Information * * The bzero() function erases the data in the n bytes of the memory * starting at the location pointed to, by writing zeros (bytes * containing '\0') to that area * * We bind the server_addr to the internet address and port number thus * giving our socket an identity with an address and port where it can * listen for connections * * htons - The htons() function translates a short integer from host byte * order to network byte order * * htonl - The htonl() function translates a long integer from host byte * order to network byte order * * These functions are necessary so that the binding of address and port * takes place with data in the correct format */ bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; /// Domain/Family to be used server_addr.sin_port = htons(PORT); /// Port to be used server_addr.sin_addr.s_addr = htonl(INADDR_ANY); printf("Server is running...\n"); /** * This binds the socket descriptor to the server thus enabling the server * to listen for connections and communicate with other clients */ if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { error(); /// If binding is unsuccessful } /** * This is to listen for clients or connections made to the server * * The limit is currently at 5 but can be increased to listen for * more connections * * It listens to connections through the socket descriptor */ listen(sockfd, 5); printf("Server is listening...\n"); /** * When a connection is found, a socket is created and connection is * accepted and established through the socket descriptor */ conn = accept(sockfd, (struct sockaddr *)NULL, NULL); printf("Server is connected...\n"); /** * Communication between client and server * * The bzero() function erases the data in the n bytes of the memory * starting at the location pointed to, by writing zeros (bytes * containing '\0') to that area. The variables are emptied and then * ready for use * * First the SERVER is prompted to type a message which is read from * stdin and then sent over the connection that was established - the socket * - to be received by the client (send()) * * The SERVER then waits for the client to reply. It then receives the reply * in the string variable and displays it (recv()) * * The server and client can communicate till one of them exits the * connection * * Since the exchange of information between the server and client take * place one at a time this represents HALF DUPLEX COMMUNICATION */ while (1) { bzero(&server_msg, sizeof(server_msg)); bzero(&client_msg, sizeof(client_msg)); /// Send message printf("\nEnter message here: "); fgets(server_msg, 10000, stdin); send(conn, server_msg, strlen(server_msg) + 1, 0); /// Receive Message recv(conn, client_msg, sizeof(client_msg), 0); printf("\nClient Message: %s\n", client_msg); } /// Close socket close(sockfd); printf("Server is offline...\n"); return 0; }