/** * @file * @author [NVombat](https://github.com/NVombat) * @brief Client-side implementation of [Remote Command * Execution Using * UDP](https://www.imperva.com/learn/ddos/udp-user-datagram-protocol/) * @see remote_command_exec_udp_server.c * * @details * The algorithm is based on the simple UDP client and server model. It * runs an infinite loop which takes user input and sends it to the server * for execution. The server receives the commands and executes them * until the user exits the loop. In this way, Remote Command Execution * using UDP is shown using the server-client model & socket programming */ #include /// For the type in_addr_t and in_port_t #include /// To indicate what went wrong if an error occurs #include /// For structures returned by the network database library - formatted internet addresses and port numbers #include /// For in_addr and sockaddr_in structures #include /// For specific bit size values of variables #include /// Variable types, several macros, and various functions for performing input and output #include /// Variable types, several macros, and various functions for performing general functions #include /// Various functions for manipulating arrays of characters #include /// For macro definitions related to the creation of sockets #include /// For definitions to allow for the porting of BSD programs #include /// For miscellaneous symbolic constants and types, and miscellaneous functions #define PORT 10000 /// Define port over which communication will take place /** * @brief Utility function used to print an error message to `stderr`. * It prints `str` and an implementation-defined error * message corresponding to the global variable `errno`. * @returns void */ void error() { perror("Socket Creation Failed"); exit(EXIT_FAILURE); } /** * @brief Main function * @returns 0 on exit */ int main() { /** Variable Declarations */ uint32_t sockfd; ///< socket descriptors - Like file handles but for sockets char send_msg[1024], recv_msg[1024]; ///< character arrays to read and store string data /// for communication struct sockaddr_in server_addr; ///< basic structures for all syscalls and functions that /// deal with internet addresses. Structures for handling /// internet addresses socklen_t serverLength = sizeof(server_addr); ///< length of socket /** * The UDP socket is created using the socket function. * * AF_INET (Family) - it is an address family that is used to designate the * type of addresses that your socket can communicate with * * SOCK_DGRAM (Type) - Indicates UDP Connection - UDP does not require the * source and destination to establish a three-way handshake before * transmission takes place. Additionally, there is no need for an * end-to-end connection * * 0 (Protocol) - Specifies a particular protocol to be used with the * socket. Specifying a protocol of 0 causes socket() to use an unspecified * default protocol appropriate for the requested socket type. */ if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) { error(); } /** * Server Address Information * * The bzero() function erases the data in the n bytes of the memory * starting at the location pointed to, by writing zeros (bytes * containing '\0') to that area. * * We bind the server_addr to the internet address and port number thus * giving our socket an identity with an address and port where it can * listen for connections * * htons - The htons() function translates a short integer from host byte * order to network byte order * * htonl - The htonl() function translates a long integer from host byte * order to network byte order * * These functions are necessary so that the binding of address and port * takes place with data in the correct format */ bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(PORT); server_addr.sin_addr.s_addr = htonl(INADDR_ANY); printf("Client is running...\n"); /** * Connects the client to the server address using the socket descriptor * This enables the two to communicate and exchange data */ connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)); printf("Client is Connected Successfully...\n"); /** * Communication between client and server * * The client sends data to the server after taking the input * from the user * * The client then receives a response from the server when the * command has been executed * * The server and client can communicate indefinitely till one of them * exits the connection * * The client sends the server a command which it executes thus showing * remote command execution using UDP */ while (1) { printf("\nEnter Command To Be Executed Remotely: \n"); fgets(send_msg, sizeof(send_msg), stdin); sendto(sockfd, send_msg, sizeof(send_msg), 0, (struct sockaddr *)&server_addr, serverLength); recvfrom(sockfd, recv_msg, sizeof(recv_msg), 0, (struct sockaddr *)&server_addr, &serverLength); printf("Server Reply: %s\n", recv_msg); } /// Close Socket close(sockfd); printf("Client is offline...\n"); return 0; }