/** * @file * @author [NVombat](https://github.com/NVombat) * @brief Client-side implementation of [TCP Full Duplex * Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm) * @see tcp_full_duplex_server.c * * @details * The algorithm is based on the simple TCP client and server model. However, * instead of the server only sending and the client only receiving data, * The server and client can both send and receive data simultaneously. This is * implemented by using the `fork` function call so that in the server the child * process can recieve data and parent process can send data, and in the client * the child process can send data and the parent process can receive data. It * runs an infinite loop and can send and receive messages indefinitely until * the user exits the loop. In this way, the Full Duplex Form of communication * can be represented using the TCP server-client model & socket programming */ #include /// For the type in_addr_t and in_port_t #include /// For structures returned by the network database library - formatted internet addresses and port numbers #include /// For in_addr and sockaddr_in structures #include /// For specific bit size values of variables #include /// Variable types, several macros, and various functions for performing input and output #include /// Variable types, several macros, and various functions for performing general functions #include /// Various functions for manipulating arrays of characters #include /// For macro definitions related to the creation of sockets #include /// For definitions to allow for the porting of BSD programs #include /// For miscellaneous symbolic constants and types, and miscellaneous functions #define PORT 10000 /// Define port over which communication will take place /** * @brief Utility function used to print an error message to `stderr`. * It prints `str` and an implementation-defined error * message corresponding to the global variable `errno`. * @returns void */ void error() { perror("Socket Creation Failed"); exit(EXIT_FAILURE); } /** * @brief Main function * @returns 0 on exit */ int main() { /** Variable Declarations */ uint32_t sockfd; ///< socket descriptors - Like file handles but for sockets char sendbuff[1024], recvbuff[1024]; ///< character arrays to read and store string data /// for communication struct sockaddr_in server_addr; ///< asic structures for all syscalls and functions that /// deal with internet addresses. Structures for handling /// internet addresses /** * The TCP socket is created using the socket function. * * AF_INET (Family) - it is an address family that is used to designate the * type of addresses that your socket can communicate with * * SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides * for the bidirectional, reliable, sequenced, and unduplicated flow of data * without record boundaries. Aside from the bidirectionality of data flow, * a pair of connected stream sockets provides an interface nearly identical * to pipes. * * 0 (Protocol) - Specifies a particular protocol to be used with the * socket. Specifying a protocol of 0 causes socket() to use an unspecified * default protocol appropriate for the requested socket type. */ if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { error(); } /** * Server Address Information * * The bzero() function erases the data in the n bytes of the memory * starting at the location pointed to, by writing zeros (bytes * containing '\0') to that area. * * We bind the server_addr to the internet address and port number thus * giving our socket an identity with an address and port where it can * listen for connections * * htons - The htons() function translates a short integer from host byte * order to network byte order * * htonl - The htonl() function translates a long integer from host byte * order to network byte order * * These functions are necessary so that the binding of address and port * takes place with data in the correct format */ bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(PORT); server_addr.sin_addr.s_addr = htonl(INADDR_ANY); printf("Client is running...\n"); /** * Connects the client to the server address using the socket descriptor * This enables the two to communicate and exchange data */ connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)); printf("Client is connected...\n"); /** * Communication between client and server * * The bzero() function erases the data in the n bytes of the memory * starting at the location pointed to, by writing zeros (bytes * containing '\0') to that area. The variables are emptied and then * ready for use * * The fork function call is used to create a child and parent process * which run and execute code simultaneously * * The child process is used to send data and after doing so * sleeps for 5 seconds to wait for the parent to receive data * * The parent process is used to receive data and after doing so * sleeps for 5 seconds to wait for the child to send data * * The server and client can communicate indefinitely till one of them * exits the connection * * Since the exchange of information between the server and client takes * place simultaneously this represents FULL DUPLEX COMMUNICATION */ pid_t pid; pid = fork(); if (pid == 0) /// Value of 0 is for child process { while (1) { bzero(&sendbuff, sizeof(sendbuff)); printf("\nType message here: "); fgets(sendbuff, 1024, stdin); send(sockfd, sendbuff, strlen(sendbuff) + 1, 0); printf("\nMessage sent!\n"); sleep(5); // break; } } else /// Parent Process { while (1) { bzero(&recvbuff, sizeof(recvbuff)); recv(sockfd, recvbuff, sizeof(recvbuff), 0); printf("\nSERVER: %s\n", recvbuff); sleep(5); // break; } } /// Close Socket close(sockfd); printf("Client is offline...\n"); return 0; }