/** * @file * @author [Nairit11](https://github.com/Nairit11) * @author [Krishna Vedala](https://github.com/kvedala) * @brief Client side implementation of Server-Client system. * @see client_server/server.c */ #include #include #include #ifdef _WIN32 // if compiling for Windows #define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next // MSVC compiler versions #include #define bzero(b, len) \ (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ #define read(a, b, c) recv(a, b, c, 0) /**< map BSD name to Winsock */ #define write(a, b, c) send(a, b, c, 0) /**< map BSD name to Winsock */ #define close closesocket /**< map BSD name to Winsock */ #else // if not windows platform #include #include #include #include #endif #define MAX 80 /**< max. characters per message */ #define PORT 8080 /**< port number to connect to */ #define SA struct sockaddr /**< shortname for sockaddr */ /** * Continuous loop to send and receive over the socket. * Exits when "exit" is sent from commandline. * @param sockfd socket handle number */ void func(int sockfd) { char buff[MAX]; int n; for (;;) { bzero(buff, sizeof(buff)); printf("Enter the string : "); n = 0; while ((buff[n++] = getchar()) != '\n') { ; } write(sockfd, buff, sizeof(buff)); bzero(buff, sizeof(buff)); read(sockfd, buff, sizeof(buff)); printf("From Server : %s", buff); if ((strncmp(buff, "exit", 4)) == 0) { printf("Client Exit...\n"); break; } } } #ifdef _WIN32 /** Cleanup function will be automatically called on program exit */ void cleanup() { WSACleanup(); } #endif /** * @brief Driver code */ int main() { #ifdef _WIN32 // when using winsock2.h, startup required WSADATA wsData; if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0) { perror("WSA Startup error: \n"); return 0; } atexit(cleanup); // register at-exit function #endif int sockfd, connfd; struct sockaddr_in servaddr, cli; // socket create and verification sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd == -1) { printf("socket creation failed...\n"); exit(0); } else { printf("Socket successfully created..\n"); } bzero(&servaddr, sizeof(servaddr)); // assign IP, PORT servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = inet_addr("127.0.0.1"); servaddr.sin_port = htons(PORT); // connect the client socket to server socket if (connect(sockfd, (SA *)&servaddr, sizeof(servaddr)) != 0) { printf("connection with the server failed...\n"); exit(0); } else { printf("connected to the server..\n"); } // function for chat func(sockfd); // close the socket close(sockfd); return 0; }